GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | 8514-Ultra ATI |
|---|---|
| Overview | |
| Product name | ATI 8514-Ultra |
| Architecture | Mach |
| Launch date | 1992-01-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | NEC 800 nm |
| Die size | 90 mm² |
| GPU chip | Mach8 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 10 MHz |
| Boost clock | 10 MHz |
| Memory clock | 10 MHz |
| Memory | |
| Memory size | 1 MB |
| Memory type | VRAM |
| Memory bus width | 32-bit |
| Memory bandwidth | 0.04 GB/s |
| Bus / Interface | |
| Bus interface | ISA 16-bit |
| AGP / PCI / PCIe distinction | ISA 16-bit |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
Overview
Product name
8514-Ultra (ATI)
ATI 8514-Ultra
Architecture
8514-Ultra (ATI)
Mach
Launch date
8514-Ultra (ATI)
1992-01-01
Market segment
8514-Ultra (ATI)
Gaming
Board type / entry type
8514-Ultra (ATI)
Reference GPU
GPU
Process node
8514-Ultra (ATI)
NEC 800 nm
Die size
8514-Ultra (ATI)
90 mm²
GPU chip
8514-Ultra (ATI)
Mach8
ROPs
8514-Ultra (ATI)
1
Clocks
Base / Core clock
8514-Ultra (ATI)
10 MHz
Boost clock
8514-Ultra (ATI)
10 MHz
Memory clock
8514-Ultra (ATI)
10 MHz
Memory
Memory size
8514-Ultra (ATI)
1 MB
Memory type
8514-Ultra (ATI)
VRAM
Memory bus width
8514-Ultra (ATI)
32-bit
Memory bandwidth
8514-Ultra (ATI)
0.04 GB/s
Bus / Interface
Bus interface
8514-Ultra (ATI)
ISA 16-bit
AGP / PCI / PCIe distinction
8514-Ultra (ATI)
ISA 16-bit
Power
Recommended PSU
8514-Ultra (ATI)
200 W
Slot width
8514-Ultra (ATI)
Single-slot
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
