GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Graphics Solution Plus ATI |
|---|---|
| Overview | |
| Product name | ATI Graphics Solution Plus |
| Architecture | Wonder |
| Launch date | 1987-03-23 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 800 nm |
| Die size | 90 mm² |
| GPU chip | CW16800-B |
| Clocks | |
| Base / Core clock | 10 MHz |
| Boost clock | 10 MHz |
| Memory clock | 5 MHz |
| Memory | |
| Memory size | 67 KB |
| Memory type | DRAM |
| Memory bus width | 32-bit |
| Memory bandwidth | 0.02 GB/s |
| Bus / Interface | |
| Bus interface | ISA 8-bit |
| AGP / PCI / PCIe distinction | ISA 8-bit |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
Overview
Product name
Graphics Solution Plus (ATI)
ATI Graphics Solution Plus
Architecture
Graphics Solution Plus (ATI)
Wonder
Launch date
Graphics Solution Plus (ATI)
1987-03-23
Market segment
Graphics Solution Plus (ATI)
Gaming
Board type / entry type
Graphics Solution Plus (ATI)
Reference GPU
GPU
Process node
Graphics Solution Plus (ATI)
800 nm
Die size
Graphics Solution Plus (ATI)
90 mm²
GPU chip
Graphics Solution Plus (ATI)
CW16800-B
Clocks
Base / Core clock
Graphics Solution Plus (ATI)
10 MHz
Boost clock
Graphics Solution Plus (ATI)
10 MHz
Memory clock
Graphics Solution Plus (ATI)
5 MHz
Memory
Memory size
Graphics Solution Plus (ATI)
67 KB
Memory type
Graphics Solution Plus (ATI)
DRAM
Memory bus width
Graphics Solution Plus (ATI)
32-bit
Memory bandwidth
Graphics Solution Plus (ATI)
0.02 GB/s
Bus / Interface
Bus interface
Graphics Solution Plus (ATI)
ISA 8-bit
AGP / PCI / PCIe distinction
Graphics Solution Plus (ATI)
ISA 8-bit
Power
Recommended PSU
Graphics Solution Plus (ATI)
200 W
Slot width
Graphics Solution Plus (ATI)
Single-slot
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
