GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Graphics Ultra ATI |
|---|---|
| Overview | |
| Product name | ATI Graphics Ultra |
| Architecture | Mach |
| Launch date | 1992-01-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | NEC 800 nm |
| Die size | 90 mm² |
| GPU chip | Mach8 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 10 MHz |
| Boost clock | 10 MHz |
| Memory clock | 10 MHz |
| Memory | |
| Memory size | 1 MB |
| Memory type | VRAM |
| Memory bus width | 32-bit |
| Memory bandwidth | 0.04 GB/s |
| Bus / Interface | |
| Bus interface | ISA 16-bit |
| AGP / PCI / PCIe distinction | ISA 16-bit |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
Graphics Ultra (ATI)
ATI Graphics Ultra
Architecture
Graphics Ultra (ATI)
Mach
Launch date
Graphics Ultra (ATI)
1992-01-01
Market segment
Graphics Ultra (ATI)
Gaming
Board type / entry type
Graphics Ultra (ATI)
Reference GPU
GPU
Process node
Graphics Ultra (ATI)
NEC 800 nm
Die size
Graphics Ultra (ATI)
90 mm²
GPU chip
Graphics Ultra (ATI)
Mach8
ROPs
Graphics Ultra (ATI)
1
Clocks
Base / Core clock
Graphics Ultra (ATI)
10 MHz
Boost clock
Graphics Ultra (ATI)
10 MHz
Memory clock
Graphics Ultra (ATI)
10 MHz
Memory
Memory size
Graphics Ultra (ATI)
1 MB
Memory type
Graphics Ultra (ATI)
VRAM
Memory bus width
Graphics Ultra (ATI)
32-bit
Memory bandwidth
Graphics Ultra (ATI)
0.04 GB/s
Bus / Interface
Bus interface
Graphics Ultra (ATI)
ISA 16-bit
AGP / PCI / PCIe distinction
Graphics Ultra (ATI)
ISA 16-bit
Power
Recommended PSU
Graphics Ultra (ATI)
200 W
Slot width
Graphics Ultra (ATI)
Single-slot
Display / Media
Display outputs
Graphics Ultra (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
