GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Graphics Ultra XLR VLB ATI |
|---|---|
| Overview | |
| Product name | ATI Graphics Ultra XLR VLB |
| Architecture | Mach |
| Launch date | 1993-01-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 700 nm |
| Die size | 90 mm² |
| GPU chip | Mach32 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 10 MHz |
| Boost clock | 10 MHz |
| Memory clock | 10 MHz |
| Memory | |
| Memory size | 1 MB |
| Memory type | VRAM |
| Memory bus width | 64-bit |
| Memory bandwidth | 0.08 GB/s |
| Bus / Interface | |
| Bus interface | VLB |
| AGP / PCI / PCIe distinction | VLB |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
Graphics Ultra XLR VLB (ATI)
ATI Graphics Ultra XLR VLB
Architecture
Graphics Ultra XLR VLB (ATI)
Mach
Launch date
Graphics Ultra XLR VLB (ATI)
1993-01-01
Market segment
Graphics Ultra XLR VLB (ATI)
Gaming
Board type / entry type
Graphics Ultra XLR VLB (ATI)
Reference GPU
GPU
Process node
Graphics Ultra XLR VLB (ATI)
700 nm
Die size
Graphics Ultra XLR VLB (ATI)
90 mm²
GPU chip
Graphics Ultra XLR VLB (ATI)
Mach32
ROPs
Graphics Ultra XLR VLB (ATI)
1
Clocks
Base / Core clock
Graphics Ultra XLR VLB (ATI)
10 MHz
Boost clock
Graphics Ultra XLR VLB (ATI)
10 MHz
Memory clock
Graphics Ultra XLR VLB (ATI)
10 MHz
Memory
Memory size
Graphics Ultra XLR VLB (ATI)
1 MB
Memory type
Graphics Ultra XLR VLB (ATI)
VRAM
Memory bus width
Graphics Ultra XLR VLB (ATI)
64-bit
Memory bandwidth
Graphics Ultra XLR VLB (ATI)
0.08 GB/s
Bus / Interface
Bus interface
Graphics Ultra XLR VLB (ATI)
VLB
AGP / PCI / PCIe distinction
Graphics Ultra XLR VLB (ATI)
VLB
Power
Recommended PSU
Graphics Ultra XLR VLB (ATI)
200 W
Slot width
Graphics Ultra XLR VLB (ATI)
Single-slot
Display / Media
Display outputs
Graphics Ultra XLR VLB (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
