GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Graphics Vantage ATI |
|---|---|
| Overview | |
| Product name | ATI Graphics Vantage |
| Architecture | Mach |
| Launch date | 1992-01-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | NEC 800 nm |
| Die size | 90 mm² |
| GPU chip | Mach8 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 10 MHz |
| Boost clock | 10 MHz |
| Memory clock | 10 MHz |
| Memory | |
| Memory size | 1 MB |
| Memory type | DRAM |
| Memory bus width | 32-bit |
| Memory bandwidth | 0.04 GB/s |
| Bus / Interface | |
| Bus interface | ISA 16-bit |
| AGP / PCI / PCIe distinction | ISA 16-bit |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
Graphics Vantage (ATI)
ATI Graphics Vantage
Architecture
Graphics Vantage (ATI)
Mach
Launch date
Graphics Vantage (ATI)
1992-01-01
Market segment
Graphics Vantage (ATI)
Gaming
Board type / entry type
Graphics Vantage (ATI)
Reference GPU
GPU
Process node
Graphics Vantage (ATI)
NEC 800 nm
Die size
Graphics Vantage (ATI)
90 mm²
GPU chip
Graphics Vantage (ATI)
Mach8
ROPs
Graphics Vantage (ATI)
1
Clocks
Base / Core clock
Graphics Vantage (ATI)
10 MHz
Boost clock
Graphics Vantage (ATI)
10 MHz
Memory clock
Graphics Vantage (ATI)
10 MHz
Memory
Memory size
Graphics Vantage (ATI)
1 MB
Memory type
Graphics Vantage (ATI)
DRAM
Memory bus width
Graphics Vantage (ATI)
32-bit
Memory bandwidth
Graphics Vantage (ATI)
0.04 GB/s
Bus / Interface
Bus interface
Graphics Vantage (ATI)
ISA 16-bit
AGP / PCI / PCIe distinction
Graphics Vantage (ATI)
ISA 16-bit
Power
Recommended PSU
Graphics Vantage (ATI)
200 W
Slot width
Graphics Vantage (ATI)
Single-slot
Display / Media
Display outputs
Graphics Vantage (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
