GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | WinBoost ATI |
|---|---|
| Overview | |
| Product name | ATI WinBoost |
| Architecture | Mach |
| Generation / family | ATI Wonder Series |
| Launch date | 1995-11-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 600 nm |
| Die size | 90 mm² |
| GPU chip | Mach64 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 40 MHz |
| Boost clock | 40 MHz |
| Memory clock | 40 MHz |
| Memory | |
| Memory size | 2 MB |
| Memory type | EDO |
| Memory bus width | 64-bit |
| Memory bandwidth | 0.32 GB/s |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
WinBoost (ATI)
ATI WinBoost
Architecture
WinBoost (ATI)
Mach
Generation / family
WinBoost (ATI)
ATI Wonder Series
Launch date
WinBoost (ATI)
1995-11-01
Market segment
WinBoost (ATI)
Gaming
Board type / entry type
WinBoost (ATI)
Reference GPU
GPU
Process node
WinBoost (ATI)
600 nm
Die size
WinBoost (ATI)
90 mm²
GPU chip
WinBoost (ATI)
Mach64
ROPs
WinBoost (ATI)
1
Clocks
Base / Core clock
WinBoost (ATI)
40 MHz
Boost clock
WinBoost (ATI)
40 MHz
Memory clock
WinBoost (ATI)
40 MHz
Memory
Memory size
WinBoost (ATI)
2 MB
Memory type
WinBoost (ATI)
EDO
Memory bus width
WinBoost (ATI)
64-bit
Memory bandwidth
WinBoost (ATI)
0.32 GB/s
Bus / Interface
Bus interface
WinBoost (ATI)
PCI
AGP / PCI / PCIe distinction
WinBoost (ATI)
PCI
Legacy graphics interface.
Power
Recommended PSU
WinBoost (ATI)
200 W
Slot width
WinBoost (ATI)
Single-slot
Display / Media
Display outputs
WinBoost (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
