GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | WinCharger ATI |
|---|---|
| Overview | |
| Product name | ATI WinCharger |
| Architecture | Mach |
| Generation / family | ATI Wonder Series |
| Launch date | 1995-11-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 600 nm |
| Die size | 90 mm² |
| GPU chip | Mach64 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 40 MHz |
| Boost clock | 40 MHz |
| Memory clock | 40 MHz |
| Memory | |
| Memory size | 2 MB |
| Memory type | EDO |
| Memory bus width | 64-bit |
| Memory bandwidth | 0.32 GB/s |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
WinCharger (ATI)
ATI WinCharger
Architecture
WinCharger (ATI)
Mach
Generation / family
WinCharger (ATI)
ATI Wonder Series
Launch date
WinCharger (ATI)
1995-11-01
Market segment
WinCharger (ATI)
Gaming
Board type / entry type
WinCharger (ATI)
Reference GPU
GPU
Process node
WinCharger (ATI)
600 nm
Die size
WinCharger (ATI)
90 mm²
GPU chip
WinCharger (ATI)
Mach64
ROPs
WinCharger (ATI)
1
Clocks
Base / Core clock
WinCharger (ATI)
40 MHz
Boost clock
WinCharger (ATI)
40 MHz
Memory clock
WinCharger (ATI)
40 MHz
Memory
Memory size
WinCharger (ATI)
2 MB
Memory type
WinCharger (ATI)
EDO
Memory bus width
WinCharger (ATI)
64-bit
Memory bandwidth
WinCharger (ATI)
0.32 GB/s
Bus / Interface
Bus interface
WinCharger (ATI)
PCI
AGP / PCI / PCIe distinction
WinCharger (ATI)
PCI
Legacy graphics interface.
Power
Recommended PSU
WinCharger (ATI)
200 W
Slot width
WinCharger (ATI)
Single-slot
Display / Media
Display outputs
WinCharger (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
