GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | WinTurbo ATI |
|---|---|
| Overview | |
| Product name | ATI WinTurbo |
| Architecture | Mach |
| Generation / family | ATI Wonder Series |
| Launch date | 1995-01-01 |
| Market segment | Gaming |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 600 nm |
| Die size | 90 mm² |
| GPU chip | Mach64 |
| ROPs | 1 |
| Clocks | |
| Base / Core clock | 40 MHz |
| Boost clock | 40 MHz |
| Memory clock | 40 MHz |
| Memory | |
| Memory size | 2 MB |
| Memory type | VRAM |
| Memory bus width | 64-bit |
| Memory bandwidth | 0.32 GB/s |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| Recommended PSU | 200 W |
| Slot width | Single-slot |
| Display / Media | |
| Display outputs | 1x VGA |
Overview
Product name
WinTurbo (ATI)
ATI WinTurbo
Architecture
WinTurbo (ATI)
Mach
Generation / family
WinTurbo (ATI)
ATI Wonder Series
Launch date
WinTurbo (ATI)
1995-01-01
Market segment
WinTurbo (ATI)
Gaming
Board type / entry type
WinTurbo (ATI)
Reference GPU
GPU
Process node
WinTurbo (ATI)
600 nm
Die size
WinTurbo (ATI)
90 mm²
GPU chip
WinTurbo (ATI)
Mach64
ROPs
WinTurbo (ATI)
1
Clocks
Base / Core clock
WinTurbo (ATI)
40 MHz
Boost clock
WinTurbo (ATI)
40 MHz
Memory clock
WinTurbo (ATI)
40 MHz
Memory
Memory size
WinTurbo (ATI)
2 MB
Memory type
WinTurbo (ATI)
VRAM
Memory bus width
WinTurbo (ATI)
64-bit
Memory bandwidth
WinTurbo (ATI)
0.32 GB/s
Bus / Interface
Bus interface
WinTurbo (ATI)
PCI
AGP / PCI / PCIe distinction
WinTurbo (ATI)
PCI
Legacy graphics interface.
Power
Recommended PSU
WinTurbo (ATI)
200 W
Slot width
WinTurbo (ATI)
Single-slot
Display / Media
Display outputs
WinTurbo (ATI)
1x VGA
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
