GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce 6150 |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce 6150 |
| Architecture | Curie |
| Generation / family | GeForce 6 Series |
| GPU codename | C51 |
| Launch date | 2004-10-11 |
| Market segment | Embedded, SoC, OEM in GeForce 6 Series |
| Board type / entry type | Other |
| GPU | |
| Process node | 90 nm |
| GPU chip | C51 |
| SM / multiprocessor count | 0 |
| CUDA Cores | 0 |
| ROPs | 1 |
| TMUs | 1 |
| Clocks | |
| Base / Core clock | 475 MHz |
| Boost clock | 475 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 9.3 |
| OpenGL support | OpenGL 2.0 |
| Shader Model | 3.0 |
Overview
Product name
GeForce 6150
NVIDIA GeForce 6150
Architecture
GeForce 6150
Curie
Generation / family
GeForce 6150
GeForce 6 Series
GPU codename
GeForce 6150
C51
Launch date
GeForce 6150
2004-10-11
Market segment
GeForce 6150
Embedded, SoC, OEM in GeForce 6 Series
Board type / entry type
GeForce 6150
Other
GPU
Process node
GeForce 6150
90 nm
GPU chip
GeForce 6150
C51
SM / multiprocessor count
GeForce 6150
0
CUDA Cores
GeForce 6150
0
ROPs
GeForce 6150
1
TMUs
GeForce 6150
1
Clocks
Base / Core clock
GeForce 6150
475 MHz
Boost clock
GeForce 6150
475 MHz
Memory
Memory size
GeForce 6150
0 KB
Memory type
GeForce 6150
System Shared
Bus / Interface
Bus interface
GeForce 6150
PCI
AGP / PCI / PCIe distinction
GeForce 6150
PCI
Legacy graphics interface.
Power
Slot width
GeForce 6150
IGP
Features
DirectX support
GeForce 6150
DirectX 9.3
OpenGL support
GeForce 6150
OpenGL 2.0
Shader Model
GeForce 6150
3.0
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
