GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce 6150 LE |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce 6150 LE |
| Architecture | Curie |
| Generation / family | GeForce 6 Series |
| GPU codename | C51 |
| Launch date | 2004-10-11 |
| Market segment | Embedded, SoC, OEM in GeForce 6 Series |
| Board type / entry type | Other |
| GPU | |
| Process node | 90 nm |
| GPU chip | C51 |
| SM / multiprocessor count | 0 |
| CUDA Cores | 0 |
| ROPs | 1 |
| TMUs | 1 |
| Clocks | |
| Base / Core clock | 425 MHz |
| Boost clock | 425 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 9.3 |
| OpenGL support | OpenGL 2.0 |
| Shader Model | 3.0 |
Overview
Product name
GeForce 6150 LE
NVIDIA GeForce 6150 LE
Architecture
GeForce 6150 LE
Curie
Generation / family
GeForce 6150 LE
GeForce 6 Series
GPU codename
GeForce 6150 LE
C51
Launch date
GeForce 6150 LE
2004-10-11
Market segment
GeForce 6150 LE
Embedded, SoC, OEM in GeForce 6 Series
Board type / entry type
GeForce 6150 LE
Other
GPU
Process node
GeForce 6150 LE
90 nm
GPU chip
GeForce 6150 LE
C51
SM / multiprocessor count
GeForce 6150 LE
0
CUDA Cores
GeForce 6150 LE
0
ROPs
GeForce 6150 LE
1
TMUs
GeForce 6150 LE
1
Clocks
Base / Core clock
GeForce 6150 LE
425 MHz
Boost clock
GeForce 6150 LE
425 MHz
Memory
Memory size
GeForce 6150 LE
0 KB
Memory type
GeForce 6150 LE
System Shared
Bus / Interface
Bus interface
GeForce 6150 LE
PCI
AGP / PCI / PCIe distinction
GeForce 6150 LE
PCI
Legacy graphics interface.
Power
Slot width
GeForce 6150 LE
IGP
Features
DirectX support
GeForce 6150 LE
DirectX 9.3
OpenGL support
GeForce 6150 LE
OpenGL 2.0
Shader Model
GeForce 6150 LE
3.0
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
