GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce RTX 2060 SUPER |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 2060 SUPER |
| Architecture | Turing |
| Generation / family | GeForce RTX 20 Series |
| GPU codename | TU106 |
| Launch date | 2019-07-09 |
| Market segment | Desktop in GeForce RTX 20 Series |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | TSMC 12 nm |
| Die size | 445 mm² |
| Transistor count | 10.8 billion |
| GPU chip | TU106 |
| SM / multiprocessor count | 34 |
| CUDA Cores | 2176 |
| Tensor Cores | 272 |
| RT Cores | 34 |
| ROPs | 64 |
| TMUs | 136 |
| Clocks | |
| Base / Core clock | 1,470 MHz |
| Boost clock | 1,650 MHz |
| Memory clock | 1,750 MHz |
| Memory | |
| Memory size | 8 GB |
| Memory type | GDDR6 |
| Memory bus width | 256-bit |
| Memory bandwidth | 448 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 3.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 175 W |
| Recommended PSU | 550 W |
| Power connectors | 1x PCIe 8-pin |
| Slot width | Dual-slot, 229 mm length, 35 mm width |
| Display / Media | |
| Display outputs | 1x DVI, 1x HDMI 2.0, 2x DisplayPort 1.4a, 1x USB Type-C |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 7.5 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 7.18 TFLOPS |
| FP16 throughput | 14.36 TFLOPS |
Overview
Product name
GeForce RTX 2060 SUPER
NVIDIA GeForce RTX 2060 SUPER
Architecture
GeForce RTX 2060 SUPER
Turing
Generation / family
GeForce RTX 2060 SUPER
GeForce RTX 20 Series
GPU codename
GeForce RTX 2060 SUPER
TU106
Launch date
GeForce RTX 2060 SUPER
2019-07-09
Market segment
GeForce RTX 2060 SUPER
Desktop in GeForce RTX 20 Series
Board type / entry type
GeForce RTX 2060 SUPER
Reference GPU
GPU
Process node
GeForce RTX 2060 SUPER
TSMC 12 nm
Die size
GeForce RTX 2060 SUPER
445 mm²
Transistor count
GeForce RTX 2060 SUPER
10.8 billion
GPU chip
GeForce RTX 2060 SUPER
TU106
SM / multiprocessor count
GeForce RTX 2060 SUPER
34
CUDA Cores
GeForce RTX 2060 SUPER
2176
Tensor Cores
GeForce RTX 2060 SUPER
272
RT Cores
GeForce RTX 2060 SUPER
34
ROPs
GeForce RTX 2060 SUPER
64
TMUs
GeForce RTX 2060 SUPER
136
Clocks
Base / Core clock
GeForce RTX 2060 SUPER
1,470 MHz
Boost clock
GeForce RTX 2060 SUPER
1,650 MHz
Memory clock
GeForce RTX 2060 SUPER
1,750 MHz
Memory
Memory size
GeForce RTX 2060 SUPER
8 GB
Memory type
GeForce RTX 2060 SUPER
GDDR6
Memory bus width
GeForce RTX 2060 SUPER
256-bit
Memory bandwidth
GeForce RTX 2060 SUPER
448 GB/s
Bus / Interface
Bus interface
GeForce RTX 2060 SUPER
PCIe 3.0 x16
AGP / PCI / PCIe distinction
GeForce RTX 2060 SUPER
PCIe
Power
TDP / TBP / board power
GeForce RTX 2060 SUPER
175 W
Recommended PSU
GeForce RTX 2060 SUPER
550 W
Power connectors
GeForce RTX 2060 SUPER
1x PCIe 8-pin
Slot width
GeForce RTX 2060 SUPER
Dual-slot, 229 mm length, 35 mm width
Display / Media
Display outputs
GeForce RTX 2060 SUPER
1x DVI, 1x HDMI 2.0, 2x DisplayPort 1.4a, 1x USB Type-C
Features
DirectX support
GeForce RTX 2060 SUPER
DirectX 12.2
OpenGL support
GeForce RTX 2060 SUPER
OpenGL 4.6
Vulkan support
GeForce RTX 2060 SUPER
Vulkan 1.4
CUDA support
GeForce RTX 2060 SUPER
7.5
Shader Model
GeForce RTX 2060 SUPER
6.8
Ray tracing support
GeForce RTX 2060 SUPER
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 2060 SUPER
7.18 TFLOPS
FP16 throughput
GeForce RTX 2060 SUPER
14.36 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
