GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce RTX 3050 Mobile Refresh 6 GB |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 3050 Mobile Refresh 6 GB |
| Architecture | Ampere |
| Generation / family | GeForce RTX 30 Series |
| GPU codename | GA107 |
| Launch date | 2022-07-06 |
| Market segment | Laptop in GeForce RTX 30 Series |
| Board type / entry type | Laptop GPU |
| GPU | |
| Process node | Samsung 8 nm |
| Die size | 200 mm² |
| Transistor count | 8.7 billion |
| GPU chip | GA107 |
| SM / multiprocessor count | 20 |
| CUDA Cores | 2560 |
| Tensor Cores | 80 |
| RT Cores | 20 |
| ROPs | 32 |
| TMUs | 80 |
| Clocks | |
| Base / Core clock | 1,237 MHz |
| Boost clock | 1,492 MHz |
| Memory clock | 1,750 MHz |
| Memory | |
| Memory size | 6 GB |
| Memory type | GDDR6 |
| Memory bus width | 96-bit |
| Memory bandwidth | 168 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 4.0 x8 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 75 W |
| Power connectors | None |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 8.6 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 7.64 TFLOPS |
| FP16 throughput | 7.64 TFLOPS |
Overview
Product name
GeForce RTX 3050 Mobile Refresh 6 GB
NVIDIA GeForce RTX 3050 Mobile Refresh 6 GB
Architecture
GeForce RTX 3050 Mobile Refresh 6 GB
Ampere
Generation / family
GeForce RTX 3050 Mobile Refresh 6 GB
GeForce RTX 30 Series
GPU codename
GeForce RTX 3050 Mobile Refresh 6 GB
GA107
Launch date
GeForce RTX 3050 Mobile Refresh 6 GB
2022-07-06
Market segment
GeForce RTX 3050 Mobile Refresh 6 GB
Laptop in GeForce RTX 30 Series
Board type / entry type
GeForce RTX 3050 Mobile Refresh 6 GB
Laptop GPU
GPU
Process node
GeForce RTX 3050 Mobile Refresh 6 GB
Samsung 8 nm
Die size
GeForce RTX 3050 Mobile Refresh 6 GB
200 mm²
Transistor count
GeForce RTX 3050 Mobile Refresh 6 GB
8.7 billion
GPU chip
GeForce RTX 3050 Mobile Refresh 6 GB
GA107
SM / multiprocessor count
GeForce RTX 3050 Mobile Refresh 6 GB
20
CUDA Cores
GeForce RTX 3050 Mobile Refresh 6 GB
2560
Tensor Cores
GeForce RTX 3050 Mobile Refresh 6 GB
80
RT Cores
GeForce RTX 3050 Mobile Refresh 6 GB
20
ROPs
GeForce RTX 3050 Mobile Refresh 6 GB
32
TMUs
GeForce RTX 3050 Mobile Refresh 6 GB
80
Clocks
Base / Core clock
GeForce RTX 3050 Mobile Refresh 6 GB
1,237 MHz
Boost clock
GeForce RTX 3050 Mobile Refresh 6 GB
1,492 MHz
Memory clock
GeForce RTX 3050 Mobile Refresh 6 GB
1,750 MHz
Memory
Memory size
GeForce RTX 3050 Mobile Refresh 6 GB
6 GB
Memory type
GeForce RTX 3050 Mobile Refresh 6 GB
GDDR6
Memory bus width
GeForce RTX 3050 Mobile Refresh 6 GB
96-bit
Memory bandwidth
GeForce RTX 3050 Mobile Refresh 6 GB
168 GB/s
Bus / Interface
Bus interface
GeForce RTX 3050 Mobile Refresh 6 GB
PCIe 4.0 x8
AGP / PCI / PCIe distinction
GeForce RTX 3050 Mobile Refresh 6 GB
PCIe
Power
TDP / TBP / board power
GeForce RTX 3050 Mobile Refresh 6 GB
75 W
Power connectors
GeForce RTX 3050 Mobile Refresh 6 GB
None
Slot width
GeForce RTX 3050 Mobile Refresh 6 GB
IGP
Features
DirectX support
GeForce RTX 3050 Mobile Refresh 6 GB
DirectX 12.2
OpenGL support
GeForce RTX 3050 Mobile Refresh 6 GB
OpenGL 4.6
Vulkan support
GeForce RTX 3050 Mobile Refresh 6 GB
Vulkan 1.4
CUDA support
GeForce RTX 3050 Mobile Refresh 6 GB
8.6
Shader Model
GeForce RTX 3050 Mobile Refresh 6 GB
6.8
Ray tracing support
GeForce RTX 3050 Mobile Refresh 6 GB
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 3050 Mobile Refresh 6 GB
7.64 TFLOPS
FP16 throughput
GeForce RTX 3050 Mobile Refresh 6 GB
7.64 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
