GPU Wiki
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Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce RTX 3060 8 GB GA104 |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 3060 8 GB GA104 |
| Architecture | Ampere |
| Generation / family | GeForce RTX 30 Series |
| GPU codename | GA104 |
| Launch date | 2022-10-01 |
| Market segment | Desktop in GeForce RTX 30 Series |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | Samsung 8 nm |
| Die size | 392 mm² |
| Transistor count | 17.4 billion |
| GPU chip | GA104 |
| SM / multiprocessor count | 28 |
| CUDA Cores | 3584 |
| Tensor Cores | 112 |
| RT Cores | 28 |
| ROPs | 64 |
| TMUs | 112 |
| Clocks | |
| Base / Core clock | 1,320 MHz |
| Boost clock | 1,777 MHz |
| Memory clock | 1,875 MHz |
| Memory | |
| Memory size | 8 GB |
| Memory type | GDDR6 |
| Memory bus width | 128-bit |
| Memory bandwidth | 240 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 4.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 195 W |
| Recommended PSU | 450 W |
| Power connectors | 1x 12-pin |
| Slot width | Dual-slot, 242 mm length |
| Display / Media | |
| Display outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 8.6 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 12.74 TFLOPS |
| FP16 throughput | 12.74 TFLOPS |
Overview
Product name
GeForce RTX 3060 8 GB GA104
NVIDIA GeForce RTX 3060 8 GB GA104
Architecture
GeForce RTX 3060 8 GB GA104
Ampere
Generation / family
GeForce RTX 3060 8 GB GA104
GeForce RTX 30 Series
GPU codename
GeForce RTX 3060 8 GB GA104
GA104
Launch date
GeForce RTX 3060 8 GB GA104
2022-10-01
Market segment
GeForce RTX 3060 8 GB GA104
Desktop in GeForce RTX 30 Series
Board type / entry type
GeForce RTX 3060 8 GB GA104
Reference GPU
GPU
Process node
GeForce RTX 3060 8 GB GA104
Samsung 8 nm
Die size
GeForce RTX 3060 8 GB GA104
392 mm²
Transistor count
GeForce RTX 3060 8 GB GA104
17.4 billion
GPU chip
GeForce RTX 3060 8 GB GA104
GA104
SM / multiprocessor count
GeForce RTX 3060 8 GB GA104
28
CUDA Cores
GeForce RTX 3060 8 GB GA104
3584
Tensor Cores
GeForce RTX 3060 8 GB GA104
112
RT Cores
GeForce RTX 3060 8 GB GA104
28
ROPs
GeForce RTX 3060 8 GB GA104
64
TMUs
GeForce RTX 3060 8 GB GA104
112
Clocks
Base / Core clock
GeForce RTX 3060 8 GB GA104
1,320 MHz
Boost clock
GeForce RTX 3060 8 GB GA104
1,777 MHz
Memory clock
GeForce RTX 3060 8 GB GA104
1,875 MHz
Memory
Memory size
GeForce RTX 3060 8 GB GA104
8 GB
Memory type
GeForce RTX 3060 8 GB GA104
GDDR6
Memory bus width
GeForce RTX 3060 8 GB GA104
128-bit
Memory bandwidth
GeForce RTX 3060 8 GB GA104
240 GB/s
Bus / Interface
Bus interface
GeForce RTX 3060 8 GB GA104
PCIe 4.0 x16
AGP / PCI / PCIe distinction
GeForce RTX 3060 8 GB GA104
PCIe
Power
TDP / TBP / board power
GeForce RTX 3060 8 GB GA104
195 W
Recommended PSU
GeForce RTX 3060 8 GB GA104
450 W
Power connectors
GeForce RTX 3060 8 GB GA104
1x 12-pin
Slot width
GeForce RTX 3060 8 GB GA104
Dual-slot, 242 mm length
Display / Media
Display outputs
GeForce RTX 3060 8 GB GA104
1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support
GeForce RTX 3060 8 GB GA104
DirectX 12.2
OpenGL support
GeForce RTX 3060 8 GB GA104
OpenGL 4.6
Vulkan support
GeForce RTX 3060 8 GB GA104
Vulkan 1.4
CUDA support
GeForce RTX 3060 8 GB GA104
8.6
Shader Model
GeForce RTX 3060 8 GB GA104
6.8
Ray tracing support
GeForce RTX 3060 8 GB GA104
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 3060 8 GB GA104
12.74 TFLOPS
FP16 throughput
GeForce RTX 3060 8 GB GA104
12.74 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
