GPU Wiki
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Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
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| Spec | GeForce RTX 3070 Ti 8 GB GA102 |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 3070 Ti 8 GB GA102 |
| Architecture | Ampere |
| Generation / family | GeForce RTX 30 Series |
| GPU codename | GA102 |
| Launch date | 2022-10-21 |
| Market segment | Desktop in GeForce RTX 30 Series |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | Samsung 8 nm |
| Die size | 628 mm² |
| Transistor count | 28.3 billion |
| GPU chip | GA102 |
| SM / multiprocessor count | 48 |
| CUDA Cores | 6144 |
| Tensor Cores | 192 |
| RT Cores | 48 |
| ROPs | 96 |
| TMUs | 192 |
| Clocks | |
| Base / Core clock | 1,575 MHz |
| Boost clock | 1,770 MHz |
| Memory clock | 1,188 MHz |
| Memory | |
| Memory size | 8 GB |
| Memory type | GDDR6X |
| Memory bus width | 256-bit |
| Memory bandwidth | 608.3 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 4.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 290 W |
| Recommended PSU | 600 W |
| Power connectors | 1x 12-pin |
| Slot width | Dual-slot, 267 mm length |
| Display / Media | |
| Display outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 8.6 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 21.75 TFLOPS |
| FP16 throughput | 21.75 TFLOPS |
Overview
Product name
GeForce RTX 3070 Ti 8 GB GA102
NVIDIA GeForce RTX 3070 Ti 8 GB GA102
Architecture
GeForce RTX 3070 Ti 8 GB GA102
Ampere
Generation / family
GeForce RTX 3070 Ti 8 GB GA102
GeForce RTX 30 Series
GPU codename
GeForce RTX 3070 Ti 8 GB GA102
GA102
Launch date
GeForce RTX 3070 Ti 8 GB GA102
2022-10-21
Market segment
GeForce RTX 3070 Ti 8 GB GA102
Desktop in GeForce RTX 30 Series
Board type / entry type
GeForce RTX 3070 Ti 8 GB GA102
Reference GPU
GPU
Process node
GeForce RTX 3070 Ti 8 GB GA102
Samsung 8 nm
Die size
GeForce RTX 3070 Ti 8 GB GA102
628 mm²
Transistor count
GeForce RTX 3070 Ti 8 GB GA102
28.3 billion
GPU chip
GeForce RTX 3070 Ti 8 GB GA102
GA102
SM / multiprocessor count
GeForce RTX 3070 Ti 8 GB GA102
48
CUDA Cores
GeForce RTX 3070 Ti 8 GB GA102
6144
Tensor Cores
GeForce RTX 3070 Ti 8 GB GA102
192
RT Cores
GeForce RTX 3070 Ti 8 GB GA102
48
ROPs
GeForce RTX 3070 Ti 8 GB GA102
96
TMUs
GeForce RTX 3070 Ti 8 GB GA102
192
Clocks
Base / Core clock
GeForce RTX 3070 Ti 8 GB GA102
1,575 MHz
Boost clock
GeForce RTX 3070 Ti 8 GB GA102
1,770 MHz
Memory clock
GeForce RTX 3070 Ti 8 GB GA102
1,188 MHz
Memory
Memory size
GeForce RTX 3070 Ti 8 GB GA102
8 GB
Memory type
GeForce RTX 3070 Ti 8 GB GA102
GDDR6X
Memory bus width
GeForce RTX 3070 Ti 8 GB GA102
256-bit
Memory bandwidth
GeForce RTX 3070 Ti 8 GB GA102
608.3 GB/s
Bus / Interface
Bus interface
GeForce RTX 3070 Ti 8 GB GA102
PCIe 4.0 x16
AGP / PCI / PCIe distinction
GeForce RTX 3070 Ti 8 GB GA102
PCIe
Power
TDP / TBP / board power
GeForce RTX 3070 Ti 8 GB GA102
290 W
Recommended PSU
GeForce RTX 3070 Ti 8 GB GA102
600 W
Power connectors
GeForce RTX 3070 Ti 8 GB GA102
1x 12-pin
Slot width
GeForce RTX 3070 Ti 8 GB GA102
Dual-slot, 267 mm length
Display / Media
Display outputs
GeForce RTX 3070 Ti 8 GB GA102
1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support
GeForce RTX 3070 Ti 8 GB GA102
DirectX 12.2
OpenGL support
GeForce RTX 3070 Ti 8 GB GA102
OpenGL 4.6
Vulkan support
GeForce RTX 3070 Ti 8 GB GA102
Vulkan 1.4
CUDA support
GeForce RTX 3070 Ti 8 GB GA102
8.6
Shader Model
GeForce RTX 3070 Ti 8 GB GA102
6.8
Ray tracing support
GeForce RTX 3070 Ti 8 GB GA102
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 3070 Ti 8 GB GA102
21.75 TFLOPS
FP16 throughput
GeForce RTX 3070 Ti 8 GB GA102
21.75 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
