GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce RTX 4060 Ti 8 GB |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 4060 Ti 8 GB |
| Architecture | Ada Lovelace |
| Generation / family | GeForce RTX 40 Series |
| GPU codename | AD106 |
| Launch date | 2023-05-24 |
| Market segment | Desktop in GeForce RTX 40 Series |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | TSMC 5 nm |
| Die size | 188 mm² |
| Transistor count | 22.9 billion |
| GPU chip | AD106 |
| SM / multiprocessor count | 34 |
| CUDA Cores | 4352 |
| Tensor Cores | 136 |
| RT Cores | 34 |
| ROPs | 48 |
| TMUs | 136 |
| Clocks | |
| Base / Core clock | 2,310 MHz |
| Boost clock | 2,535 MHz |
| Memory clock | 2,250 MHz |
| Memory | |
| Memory size | 8 GB |
| Memory type | GDDR6 |
| Memory bus width | 128-bit |
| Memory bandwidth | 288 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 4.0 x8 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 160 W |
| Recommended PSU | 550 W |
| Power connectors | 1x PCIe 8-pin or 1x PCIe Gen 5 16-pin |
| Slot width | Dual-slot, 240 mm length, 40 mm width |
| Display / Media | |
| Display outputs | 1x HDMI 2.1, 3x DisplayPort 1.4a |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 8.9 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 22.06 TFLOPS |
| FP16 throughput | 22.06 TFLOPS |
Overview
Product name
GeForce RTX 4060 Ti 8 GB
NVIDIA GeForce RTX 4060 Ti 8 GB
Architecture
GeForce RTX 4060 Ti 8 GB
Ada Lovelace
Generation / family
GeForce RTX 4060 Ti 8 GB
GeForce RTX 40 Series
GPU codename
GeForce RTX 4060 Ti 8 GB
AD106
Launch date
GeForce RTX 4060 Ti 8 GB
2023-05-24
Market segment
GeForce RTX 4060 Ti 8 GB
Desktop in GeForce RTX 40 Series
Board type / entry type
GeForce RTX 4060 Ti 8 GB
Reference GPU
GPU
Process node
GeForce RTX 4060 Ti 8 GB
TSMC 5 nm
Die size
GeForce RTX 4060 Ti 8 GB
188 mm²
Transistor count
GeForce RTX 4060 Ti 8 GB
22.9 billion
GPU chip
GeForce RTX 4060 Ti 8 GB
AD106
SM / multiprocessor count
GeForce RTX 4060 Ti 8 GB
34
CUDA Cores
GeForce RTX 4060 Ti 8 GB
4352
Tensor Cores
GeForce RTX 4060 Ti 8 GB
136
RT Cores
GeForce RTX 4060 Ti 8 GB
34
ROPs
GeForce RTX 4060 Ti 8 GB
48
TMUs
GeForce RTX 4060 Ti 8 GB
136
Clocks
Base / Core clock
GeForce RTX 4060 Ti 8 GB
2,310 MHz
Boost clock
GeForce RTX 4060 Ti 8 GB
2,535 MHz
Memory clock
GeForce RTX 4060 Ti 8 GB
2,250 MHz
Memory
Memory size
GeForce RTX 4060 Ti 8 GB
8 GB
Memory type
GeForce RTX 4060 Ti 8 GB
GDDR6
Memory bus width
GeForce RTX 4060 Ti 8 GB
128-bit
Memory bandwidth
GeForce RTX 4060 Ti 8 GB
288 GB/s
Bus / Interface
Bus interface
GeForce RTX 4060 Ti 8 GB
PCIe 4.0 x8
AGP / PCI / PCIe distinction
GeForce RTX 4060 Ti 8 GB
PCIe
Power
TDP / TBP / board power
GeForce RTX 4060 Ti 8 GB
160 W
Recommended PSU
GeForce RTX 4060 Ti 8 GB
550 W
Power connectors
GeForce RTX 4060 Ti 8 GB
1x PCIe 8-pin or 1x PCIe Gen 5 16-pin
Slot width
GeForce RTX 4060 Ti 8 GB
Dual-slot, 240 mm length, 40 mm width
Display / Media
Display outputs
GeForce RTX 4060 Ti 8 GB
1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support
GeForce RTX 4060 Ti 8 GB
DirectX 12.2
OpenGL support
GeForce RTX 4060 Ti 8 GB
OpenGL 4.6
Vulkan support
GeForce RTX 4060 Ti 8 GB
Vulkan 1.4
CUDA support
GeForce RTX 4060 Ti 8 GB
8.9
Shader Model
GeForce RTX 4060 Ti 8 GB
6.8
Ray tracing support
GeForce RTX 4060 Ti 8 GB
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 4060 Ti 8 GB
22.06 TFLOPS
FP16 throughput
GeForce RTX 4060 Ti 8 GB
22.06 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
