GPU Wiki
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Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | GeForce RTX 5060 Ti 8 GB |
|---|---|
| Overview | |
| Product name | NVIDIA GeForce RTX 5060 Ti 8 GB |
| Architecture | Blackwell 2.0 |
| Generation / family | GeForce RTX 50 Series |
| GPU codename | GB206 |
| Launch date | 2025-04-16 |
| Market segment | Desktop in GeForce RTX 50 Series |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | TSMC 5 nm |
| Die size | 181 mm² |
| Transistor count | 21.9 billion |
| GPU chip | GB206 |
| SM / multiprocessor count | 36 |
| CUDA Cores | 4608 |
| Tensor Cores | 144 |
| RT Cores | 36 |
| ROPs | 48 |
| TMUs | 144 |
| Clocks | |
| Base / Core clock | 2,407 MHz |
| Boost clock | 2,572 MHz |
| Memory clock | 1,750 MHz |
| Memory | |
| Memory size | 8 GB |
| Memory type | GDDR7 |
| Memory bus width | 128-bit |
| Memory bandwidth | 448 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 5.0 x8 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 180 W |
| Recommended PSU | 600 W |
| Power connectors | 1x PCIe 8-pin or 1x PCIe Gen 5 16-pin |
| Slot width | Dual-slot, 241 mm length, 40 mm width |
| Display / Media | |
| Display outputs | 1x HDMI 2.1b, 3x DisplayPort 2.1b |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 12.0 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 23.7 TFLOPS |
| FP16 throughput | 23.7 TFLOPS |
Overview
Product name
GeForce RTX 5060 Ti 8 GB
NVIDIA GeForce RTX 5060 Ti 8 GB
Architecture
GeForce RTX 5060 Ti 8 GB
Blackwell 2.0
Generation / family
GeForce RTX 5060 Ti 8 GB
GeForce RTX 50 Series
GPU codename
GeForce RTX 5060 Ti 8 GB
GB206
Launch date
GeForce RTX 5060 Ti 8 GB
2025-04-16
Market segment
GeForce RTX 5060 Ti 8 GB
Desktop in GeForce RTX 50 Series
Board type / entry type
GeForce RTX 5060 Ti 8 GB
Reference GPU
GPU
Process node
GeForce RTX 5060 Ti 8 GB
TSMC 5 nm
Die size
GeForce RTX 5060 Ti 8 GB
181 mm²
Transistor count
GeForce RTX 5060 Ti 8 GB
21.9 billion
GPU chip
GeForce RTX 5060 Ti 8 GB
GB206
SM / multiprocessor count
GeForce RTX 5060 Ti 8 GB
36
CUDA Cores
GeForce RTX 5060 Ti 8 GB
4608
Tensor Cores
GeForce RTX 5060 Ti 8 GB
144
RT Cores
GeForce RTX 5060 Ti 8 GB
36
ROPs
GeForce RTX 5060 Ti 8 GB
48
TMUs
GeForce RTX 5060 Ti 8 GB
144
Clocks
Base / Core clock
GeForce RTX 5060 Ti 8 GB
2,407 MHz
Boost clock
GeForce RTX 5060 Ti 8 GB
2,572 MHz
Memory clock
GeForce RTX 5060 Ti 8 GB
1,750 MHz
Memory
Memory size
GeForce RTX 5060 Ti 8 GB
8 GB
Memory type
GeForce RTX 5060 Ti 8 GB
GDDR7
Memory bus width
GeForce RTX 5060 Ti 8 GB
128-bit
Memory bandwidth
GeForce RTX 5060 Ti 8 GB
448 GB/s
Bus / Interface
Bus interface
GeForce RTX 5060 Ti 8 GB
PCIe 5.0 x8
AGP / PCI / PCIe distinction
GeForce RTX 5060 Ti 8 GB
PCIe
Power
TDP / TBP / board power
GeForce RTX 5060 Ti 8 GB
180 W
Recommended PSU
GeForce RTX 5060 Ti 8 GB
600 W
Power connectors
GeForce RTX 5060 Ti 8 GB
1x PCIe 8-pin or 1x PCIe Gen 5 16-pin
Slot width
GeForce RTX 5060 Ti 8 GB
Dual-slot, 241 mm length, 40 mm width
Display / Media
Display outputs
GeForce RTX 5060 Ti 8 GB
1x HDMI 2.1b, 3x DisplayPort 2.1b
Features
DirectX support
GeForce RTX 5060 Ti 8 GB
DirectX 12.2
OpenGL support
GeForce RTX 5060 Ti 8 GB
OpenGL 4.6
Vulkan support
GeForce RTX 5060 Ti 8 GB
Vulkan 1.4
CUDA support
GeForce RTX 5060 Ti 8 GB
12.0
Shader Model
GeForce RTX 5060 Ti 8 GB
6.8
Ray tracing support
GeForce RTX 5060 Ti 8 GB
Hardware RT units present
Performance / Benchmarks
FP32 throughput
GeForce RTX 5060 Ti 8 GB
23.7 TFLOPS
FP16 throughput
GeForce RTX 5060 Ti 8 GB
23.7 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
