GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | ION 2 |
|---|---|
| Overview | |
| Product name | NVIDIA ION 2 |
| Architecture | Tesla 2.0 |
| Generation / family | ION |
| GPU codename | GT218S |
| Launch date | 2008-06-03 |
| Market segment | Desktop in ION |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | TSMC 40 nm |
| Die size | 57 mm² |
| Transistor count | 0.26 billion |
| GPU chip | GT218S |
| SM / multiprocessor count | 1 |
| CUDA Cores | 16 |
| ROPs | 4 |
| TMUs | 8 |
| Clocks | |
| Base / Core clock | 500 MHz |
| Boost clock | 500 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCIe 2.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 20 W |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 10.1 |
| OpenGL support | OpenGL 3.3 |
| CUDA support | 1.2 |
| Shader Model | 4.1 |
| Performance / Benchmarks | |
| FP32 throughput | 0.03 TFLOPS |
Overview
Product name
ION 2
NVIDIA ION 2
Architecture
ION 2
Tesla 2.0
Generation / family
ION 2
ION
GPU codename
ION 2
GT218S
Launch date
ION 2
2008-06-03
Market segment
ION 2
Desktop in ION
Board type / entry type
ION 2
Reference GPU
GPU
Process node
ION 2
TSMC 40 nm
Die size
ION 2
57 mm²
Transistor count
ION 2
0.26 billion
GPU chip
ION 2
GT218S
SM / multiprocessor count
ION 2
1
CUDA Cores
ION 2
16
ROPs
ION 2
4
TMUs
ION 2
8
Clocks
Base / Core clock
ION 2
500 MHz
Boost clock
ION 2
500 MHz
Memory
Memory size
ION 2
0 KB
Memory type
ION 2
System Shared
Bus / Interface
Bus interface
ION 2
PCIe 2.0 x16
AGP / PCI / PCIe distinction
ION 2
PCIe
Power
TDP / TBP / board power
ION 2
20 W
Slot width
ION 2
IGP
Features
DirectX support
ION 2
DirectX 10.1
OpenGL support
ION 2
OpenGL 3.3
CUDA support
ION 2
1.2
Shader Model
ION 2
4.1
Performance / Benchmarks
FP32 throughput
ION 2
0.03 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
