GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | ION HX |
|---|---|
| Overview | |
| Product name | NVIDIA ION HX |
| Architecture | Tesla |
| Generation / family | ION |
| GPU codename | ION |
| Launch date | 2008-06-03 |
| Market segment | Desktop in ION |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 65 nm |
| Die size | 162 mm² |
| Transistor count | 0.28 billion |
| GPU chip | ION |
| SM / multiprocessor count | 1 |
| CUDA Cores | 16 |
| ROPs | 4 |
| TMUs | 8 |
| Clocks | |
| Base / Core clock | 450 MHz |
| Boost clock | 450 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| TDP / TBP / board power | 20 W |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 10.0 |
| OpenGL support | OpenGL 3.3 |
| Shader Model | 4.0 |
| Performance / Benchmarks | |
| FP32 throughput | 0.04 TFLOPS |
Overview
Product name
ION HX
NVIDIA ION HX
Architecture
ION HX
Tesla
Generation / family
ION HX
ION
GPU codename
ION HX
ION
Launch date
ION HX
2008-06-03
Market segment
ION HX
Desktop in ION
Board type / entry type
ION HX
Reference GPU
GPU
Process node
ION HX
65 nm
Die size
ION HX
162 mm²
Transistor count
ION HX
0.28 billion
GPU chip
ION HX
ION
SM / multiprocessor count
ION HX
1
CUDA Cores
ION HX
16
ROPs
ION HX
4
TMUs
ION HX
8
Clocks
Base / Core clock
ION HX
450 MHz
Boost clock
ION HX
450 MHz
Memory
Memory size
ION HX
0 KB
Memory type
ION HX
System Shared
Bus / Interface
Bus interface
ION HX
PCI
AGP / PCI / PCIe distinction
ION HX
PCI
Legacy graphics interface.
Power
TDP / TBP / board power
ION HX
20 W
Slot width
ION HX
IGP
Features
DirectX support
ION HX
DirectX 10.0
OpenGL support
ION HX
OpenGL 3.3
Shader Model
ION HX
4.0
Performance / Benchmarks
FP32 throughput
ION HX
0.04 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
