GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | ION LE |
|---|---|
| Overview | |
| Product name | NVIDIA ION LE |
| Architecture | Tesla |
| Generation / family | ION |
| GPU codename | ION |
| Launch date | 2008-06-03 |
| Market segment | Desktop in ION |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | 65 nm |
| Die size | 162 mm² |
| Transistor count | 0.28 billion |
| GPU chip | ION |
| SM / multiprocessor count | 1 |
| CUDA Cores | 16 |
| ROPs | 4 |
| TMUs | 8 |
| Clocks | |
| Base / Core clock | 450 MHz |
| Boost clock | 450 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| TDP / TBP / board power | 20 W |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 10.0 |
| OpenGL support | OpenGL 3.3 |
| Shader Model | 4.0 |
| Performance / Benchmarks | |
| FP32 throughput | 0.04 TFLOPS |
Overview
Product name
ION LE
NVIDIA ION LE
Architecture
ION LE
Tesla
Generation / family
ION LE
ION
GPU codename
ION LE
ION
Launch date
ION LE
2008-06-03
Market segment
ION LE
Desktop in ION
Board type / entry type
ION LE
Reference GPU
GPU
Process node
ION LE
65 nm
Die size
ION LE
162 mm²
Transistor count
ION LE
0.28 billion
GPU chip
ION LE
ION
SM / multiprocessor count
ION LE
1
CUDA Cores
ION LE
16
ROPs
ION LE
4
TMUs
ION LE
8
Clocks
Base / Core clock
ION LE
450 MHz
Boost clock
ION LE
450 MHz
Memory
Memory size
ION LE
0 KB
Memory type
ION LE
System Shared
Bus / Interface
Bus interface
ION LE
PCI
AGP / PCI / PCIe distinction
ION LE
PCI
Legacy graphics interface.
Power
TDP / TBP / board power
ION LE
20 W
Slot width
ION LE
IGP
Features
DirectX support
ION LE
DirectX 10.0
OpenGL support
ION LE
OpenGL 3.3
Shader Model
ION LE
4.0
Performance / Benchmarks
FP32 throughput
ION LE
0.04 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
