GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | NV1 |
|---|---|
| Overview | |
| Product name | NVIDIA NV1 / SGS-Thomson STG2000 |
| Architecture | NV1, quadratic texture mapping multimedia accelerator |
| Generation / family | NV1 Series |
| GPU codename | NV1 |
| Launch date | 1995-05-22 |
| Launch MSRP | Diamond Edge 3D boards were listed around $259 to $315 depending on model |
| Market segment | Consumer PCI multimedia accelerator, early 3D, audio, video, and controller support |
| Board type / entry type | Reference GPU |
| GPU | |
| Process node | SGS-Thomson 500 nm class |
| Die size | About 90 mm2 |
| Transistor count | About 1 million |
| GPU chip | NV1 / STG2000 |
| SM / multiprocessor count | 0 |
| CUDA Cores | 0 |
| ROPs | 1 |
| TMUs | 1 |
| Clocks | |
| Base / Core clock | 75 MHz graphics core class |
| Boost clock | 75 MHz |
| Memory clock | 50 to 60 MHz class |
| Memory | |
| Memory size | 1 MB, 2 MB, or 4 MB depending on board |
| Memory type | FPM DRAM, EDO DRAM, or VRAM depending on board |
| Memory bus width | 64-bit |
| Memory bandwidth | About 0.4 to 0.48 GB/s |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| TDP / TBP / board power | About 2 W class |
| Recommended PSU | 200 W |
| Power connectors | None |
| Slot width | Single slot |
| Cooling type | Passive or bare package on many boards |
| Display / Media | |
| Display outputs |
15-pin VGA on Diamond Edge 3D boards. Some boards also exposed audio jacks and a proprietary game controller port. |
| Features | |
| DirectX support | Direct3D compatibility was limited because NV1 targeted quadratic primitives rather than the triangle based Direct3D direction |
| OpenGL support | Not a normal OpenGL accelerator |
| Vulkan support | Not supported |
| CUDA support | Not applicable |
Overview
Product name
NV1
NVIDIA NV1 / SGS-Thomson STG2000
Architecture
NV1
NV1, quadratic texture mapping multimedia accelerator
Generation / family
NV1
NV1 Series
GPU codename
NV1
NV1
Launch date
NV1
1995-05-22
Launch MSRP
NV1
Diamond Edge 3D boards were listed around $259 to $315 depending on model
Market segment
NV1
Consumer PCI multimedia accelerator, early 3D, audio, video, and controller support
Board type / entry type
NV1
Reference GPU
GPU
Process node
NV1
SGS-Thomson 500 nm class
Die size
NV1
About 90 mm2
Transistor count
NV1
About 1 million
GPU chip
NV1
NV1 / STG2000
SM / multiprocessor count
NV1
0
CUDA Cores
NV1
0
ROPs
NV1
1
TMUs
NV1
1
Clocks
Base / Core clock
NV1
75 MHz graphics core class
Boost clock
NV1
75 MHz
Memory clock
NV1
50 to 60 MHz class
Memory
Memory size
NV1
1 MB, 2 MB, or 4 MB depending on board
Memory type
NV1
FPM DRAM, EDO DRAM, or VRAM depending on board
Memory bus width
NV1
64-bit
Memory bandwidth
NV1
About 0.4 to 0.48 GB/s
Bus / Interface
Bus interface
NV1
PCI
AGP / PCI / PCIe distinction
NV1
PCI
Legacy graphics interface.
Power
TDP / TBP / board power
NV1
About 2 W class
Recommended PSU
NV1
200 W
Power connectors
NV1
None
Slot width
NV1
Single slot
Cooling type
NV1
Passive or bare package on many boards
Display / Media
Display outputs
NV1
15-pin VGA on Diamond Edge 3D boards.
Some boards also exposed audio jacks and a proprietary game controller port.
Some boards also exposed audio jacks and a proprietary game controller port.
Features
DirectX support
NV1
Direct3D compatibility was limited because NV1 targeted quadratic primitives rather than the triangle based Direct3D direction
OpenGL support
NV1
Not a normal OpenGL accelerator
Vulkan support
NV1
Not supported
CUDA support
NV1
Not applicable
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
