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| Spec | P106M |
|---|---|
| Overview | |
| Product name | NVIDIA P106M |
| Architecture | Pascal |
| Generation / family | Mining GPUs |
| GPU codename | GP106 |
| Launch date | 2019-01-23 |
| Market segment | Laptop in Mining GPUs |
| Board type / entry type | Laptop GPU |
| GPU | |
| Process node | TSMC 16 nm |
| Die size | 200 mm² |
| Transistor count | 4.4 billion |
| GPU chip | GP106 |
| SM / multiprocessor count | 9 |
| CUDA Cores | 1152 |
| ROPs | 32 |
| TMUs | 72 |
| Clocks | |
| Base / Core clock | 1,291 MHz |
| Boost clock | 1,291 MHz |
| Memory clock | 1,502 MHz |
| Memory | |
| Memory size | 4 GB |
| Memory type | GDDR5 |
| Memory bus width | 128-bit |
| Memory bandwidth | 96.13 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 3.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 75 W |
| Power connectors | None |
| Slot width | MXM Module |
| Features | |
| DirectX support | DirectX 12.1 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 6.1 |
| Shader Model | 6.8 |
| Performance / Benchmarks | |
| FP32 throughput | 2.97 TFLOPS |
| FP16 throughput | 0.05 TFLOPS |
Overview
Product name
P106M
NVIDIA P106M
Architecture
P106M
Pascal
Generation / family
P106M
Mining GPUs
GPU codename
P106M
GP106
Launch date
P106M
2019-01-23
Market segment
P106M
Laptop in Mining GPUs
Board type / entry type
P106M
Laptop GPU
GPU
Process node
P106M
TSMC 16 nm
Die size
P106M
200 mm²
Transistor count
P106M
4.4 billion
GPU chip
P106M
GP106
SM / multiprocessor count
P106M
9
CUDA Cores
P106M
1152
ROPs
P106M
32
TMUs
P106M
72
Clocks
Base / Core clock
P106M
1,291 MHz
Boost clock
P106M
1,291 MHz
Memory clock
P106M
1,502 MHz
Memory
Memory size
P106M
4 GB
Memory type
P106M
GDDR5
Memory bus width
P106M
128-bit
Memory bandwidth
P106M
96.13 GB/s
Bus / Interface
Bus interface
P106M
PCIe 3.0 x16
AGP / PCI / PCIe distinction
P106M
PCIe
Power
TDP / TBP / board power
P106M
75 W
Power connectors
P106M
None
Slot width
P106M
MXM Module
Features
DirectX support
P106M
DirectX 12.1
OpenGL support
P106M
OpenGL 4.6
Vulkan support
P106M
Vulkan 1.4
CUDA support
P106M
6.1
Shader Model
P106M
6.8
Performance / Benchmarks
FP32 throughput
P106M
2.97 TFLOPS
FP16 throughput
P106M
0.05 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
