GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Quadro NVS 210S |
|---|---|
| Overview | |
| Product name | NVIDIA Quadro NVS 210S |
| Architecture | Curie |
| Generation / family | NVS |
| GPU codename | C51 |
| Launch date | 2003-12-22 |
| Market segment | Workstation, Creator, OEM in NVS |
| Board type / entry type | Workstation GPU |
| GPU | |
| Process node | 90 nm |
| GPU chip | C51 |
| SM / multiprocessor count | 0 |
| CUDA Cores | 0 |
| ROPs | 1 |
| TMUs | 2 |
| Clocks | |
| Base / Core clock | 425 MHz |
| Boost clock | 425 MHz |
| Memory | |
| Memory size | 0 KB |
| Memory type | System Shared |
| Bus / Interface | |
| Bus interface | PCI |
| AGP / PCI / PCIe distinction | PCI Legacy graphics interface. |
| Power | |
| TDP / TBP / board power | 11 W |
| Slot width | IGP |
| Features | |
| DirectX support | DirectX 9.3 |
| OpenGL support | OpenGL 2.0 |
| Shader Model | 3.0 |
Overview
Product name
Quadro NVS 210S
NVIDIA Quadro NVS 210S
Architecture
Quadro NVS 210S
Curie
Generation / family
Quadro NVS 210S
NVS
GPU codename
Quadro NVS 210S
C51
Launch date
Quadro NVS 210S
2003-12-22
Market segment
Quadro NVS 210S
Workstation, Creator, OEM in NVS
Board type / entry type
Quadro NVS 210S
Workstation GPU
GPU
Process node
Quadro NVS 210S
90 nm
GPU chip
Quadro NVS 210S
C51
SM / multiprocessor count
Quadro NVS 210S
0
CUDA Cores
Quadro NVS 210S
0
ROPs
Quadro NVS 210S
1
TMUs
Quadro NVS 210S
2
Clocks
Base / Core clock
Quadro NVS 210S
425 MHz
Boost clock
Quadro NVS 210S
425 MHz
Memory
Memory size
Quadro NVS 210S
0 KB
Memory type
Quadro NVS 210S
System Shared
Bus / Interface
Bus interface
Quadro NVS 210S
PCI
AGP / PCI / PCIe distinction
Quadro NVS 210S
PCI
Legacy graphics interface.
Power
TDP / TBP / board power
Quadro NVS 210S
11 W
Slot width
Quadro NVS 210S
IGP
Features
DirectX support
Quadro NVS 210S
DirectX 9.3
OpenGL support
Quadro NVS 210S
OpenGL 2.0
Shader Model
Quadro NVS 210S
3.0
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
