GPU Wiki
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Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
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| Spec | RTX PRO 6000 Blackwell Max-Q |
|---|---|
| Overview | |
| Product name | NVIDIA RTX PRO 6000 Blackwell Max-Q |
| Architecture | Blackwell 2.0 |
| Generation / family | NVIDIA RTX PRO Blackwell Series |
| GPU codename | GB202 |
| Launch date | 2025-03-18 |
| Market segment | Laptop in NVIDIA RTX PRO Blackwell Series |
| Board type / entry type | Workstation GPU |
| GPU | |
| Process node | TSMC 5 nm |
| Die size | 750 mm² |
| Transistor count | 92.2 billion |
| GPU chip | GB202 |
| SM / multiprocessor count | 188 |
| CUDA Cores | 24064 |
| Tensor Cores | 752 |
| RT Cores | 188 |
| ROPs | 192 |
| TMUs | 752 |
| Clocks | |
| Base / Core clock | 1,035 MHz |
| Boost clock | 2,280 MHz |
| Memory clock | 1,750 MHz |
| Memory | |
| Memory size | 96 GB |
| Memory type | GDDR7 |
| Memory bus width | 512-bit |
| Memory bandwidth | 1,790 GB/s |
| Bus / Interface | |
| Bus interface | PCIe 5.0 x16 |
| AGP / PCI / PCIe distinction | PCIe |
| Power | |
| TDP / TBP / board power | 300 W |
| Recommended PSU | 700 W |
| Power connectors | 1x PCIe CEM5 16-pin |
| Slot width | Dual-slot, 267 mm length, 40 mm width |
| Display / Media | |
| Display outputs | 4x DisplayPort 2.1b |
| Features | |
| DirectX support | DirectX 12.2 |
| OpenGL support | OpenGL 4.6 |
| Vulkan support | Vulkan 1.4 |
| CUDA support | 12.0 |
| Shader Model | 6.8 |
| Ray tracing support | Hardware RT units present |
| Performance / Benchmarks | |
| FP32 throughput | 109.7 TFLOPS |
| FP16 throughput | 109.7 TFLOPS |
Overview
Product name
RTX PRO 6000 Blackwell Max-Q
NVIDIA RTX PRO 6000 Blackwell Max-Q
Architecture
RTX PRO 6000 Blackwell Max-Q
Blackwell 2.0
Generation / family
RTX PRO 6000 Blackwell Max-Q
NVIDIA RTX PRO Blackwell Series
GPU codename
RTX PRO 6000 Blackwell Max-Q
GB202
Launch date
RTX PRO 6000 Blackwell Max-Q
2025-03-18
Market segment
RTX PRO 6000 Blackwell Max-Q
Laptop in NVIDIA RTX PRO Blackwell Series
Board type / entry type
RTX PRO 6000 Blackwell Max-Q
Workstation GPU
GPU
Process node
RTX PRO 6000 Blackwell Max-Q
TSMC 5 nm
Die size
RTX PRO 6000 Blackwell Max-Q
750 mm²
Transistor count
RTX PRO 6000 Blackwell Max-Q
92.2 billion
GPU chip
RTX PRO 6000 Blackwell Max-Q
GB202
SM / multiprocessor count
RTX PRO 6000 Blackwell Max-Q
188
CUDA Cores
RTX PRO 6000 Blackwell Max-Q
24064
Tensor Cores
RTX PRO 6000 Blackwell Max-Q
752
RT Cores
RTX PRO 6000 Blackwell Max-Q
188
ROPs
RTX PRO 6000 Blackwell Max-Q
192
TMUs
RTX PRO 6000 Blackwell Max-Q
752
Clocks
Base / Core clock
RTX PRO 6000 Blackwell Max-Q
1,035 MHz
Boost clock
RTX PRO 6000 Blackwell Max-Q
2,280 MHz
Memory clock
RTX PRO 6000 Blackwell Max-Q
1,750 MHz
Memory
Memory size
RTX PRO 6000 Blackwell Max-Q
96 GB
Memory type
RTX PRO 6000 Blackwell Max-Q
GDDR7
Memory bus width
RTX PRO 6000 Blackwell Max-Q
512-bit
Memory bandwidth
RTX PRO 6000 Blackwell Max-Q
1,790 GB/s
Bus / Interface
Bus interface
RTX PRO 6000 Blackwell Max-Q
PCIe 5.0 x16
AGP / PCI / PCIe distinction
RTX PRO 6000 Blackwell Max-Q
PCIe
Power
TDP / TBP / board power
RTX PRO 6000 Blackwell Max-Q
300 W
Recommended PSU
RTX PRO 6000 Blackwell Max-Q
700 W
Power connectors
RTX PRO 6000 Blackwell Max-Q
1x PCIe CEM5 16-pin
Slot width
RTX PRO 6000 Blackwell Max-Q
Dual-slot, 267 mm length, 40 mm width
Display / Media
Display outputs
RTX PRO 6000 Blackwell Max-Q
4x DisplayPort 2.1b
Features
DirectX support
RTX PRO 6000 Blackwell Max-Q
DirectX 12.2
OpenGL support
RTX PRO 6000 Blackwell Max-Q
OpenGL 4.6
Vulkan support
RTX PRO 6000 Blackwell Max-Q
Vulkan 1.4
CUDA support
RTX PRO 6000 Blackwell Max-Q
12.0
Shader Model
RTX PRO 6000 Blackwell Max-Q
6.8
Ray tracing support
RTX PRO 6000 Blackwell Max-Q
Hardware RT units present
Performance / Benchmarks
FP32 throughput
RTX PRO 6000 Blackwell Max-Q
109.7 TFLOPS
FP16 throughput
RTX PRO 6000 Blackwell Max-Q
109.7 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
