GPU Wiki
Compare GPUs
Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.
Popular comparisons
| Spec | Tegra 2 GPU |
|---|---|
| Overview | |
| Product name | NVIDIA Tegra 2 GPU |
| Architecture | VLIW Vec4 |
| Generation / family | Tegra |
| GPU codename | Tegra 2 |
| Launch date | 2010-06-03 |
| Market segment | Embedded, SoC in Tegra |
| Board type / entry type | Other |
| GPU | |
| Process node | TSMC 40 nm |
| GPU chip | Tegra 2 |
| SM / multiprocessor count | 0 |
| CUDA Cores | 0 |
| ROPs | 4 |
| TMUs | 4 |
| Clocks | |
| Base / Core clock | 300 MHz |
| Boost clock | 400 MHz |
| Memory clock | 333 MHz |
| Memory | |
| Memory size | 256 MB |
| Memory type | DDR2 |
| Memory bus width | 32-bit |
| Memory bandwidth | 2.66 GB/s |
| Bus / Interface | |
| Bus interface | IGP |
| AGP / PCI / PCIe distinction | IGP |
| Power | |
| TDP / TBP / board power | 20 W |
| Slot width | IGP |
| Features | |
| OpenGL support | OpenGL 2.0 |
Overview
Product name
Tegra 2 GPU
NVIDIA Tegra 2 GPU
Architecture
Tegra 2 GPU
VLIW Vec4
Generation / family
Tegra 2 GPU
Tegra
GPU codename
Tegra 2 GPU
Tegra 2
Launch date
Tegra 2 GPU
2010-06-03
Market segment
Tegra 2 GPU
Embedded, SoC in Tegra
Board type / entry type
Tegra 2 GPU
Other
GPU
Process node
Tegra 2 GPU
TSMC 40 nm
GPU chip
Tegra 2 GPU
Tegra 2
SM / multiprocessor count
Tegra 2 GPU
0
CUDA Cores
Tegra 2 GPU
0
ROPs
Tegra 2 GPU
4
TMUs
Tegra 2 GPU
4
Clocks
Base / Core clock
Tegra 2 GPU
300 MHz
Boost clock
Tegra 2 GPU
400 MHz
Memory clock
Tegra 2 GPU
333 MHz
Memory
Memory size
Tegra 2 GPU
256 MB
Memory type
Tegra 2 GPU
DDR2
Memory bus width
Tegra 2 GPU
32-bit
Memory bandwidth
Tegra 2 GPU
2.66 GB/s
Bus / Interface
Bus interface
Tegra 2 GPU
IGP
AGP / PCI / PCIe distinction
Tegra 2 GPU
IGP
Power
TDP / TBP / board power
Tegra 2 GPU
20 W
Slot width
Tegra 2 GPU
IGP
Features
OpenGL support
Tegra 2 GPU
OpenGL 2.0
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
