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Select up to four GPU Wiki entries to compare matching specifications row by row. The comparison uses the site database and keeps generation-specific specs visibly separate.

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Spec Vanta
Overview
Product name NVIDIA Vanta
Architecture NV6 / Vanta, value TNT2 era fixed function accelerator
Generation / family Vanta
GPU codename NV6 / TNT2 M64-Vanta class
Launch date 1999-03-22
Launch MSRP OEM and board partner pricing varied
Market segment Entry level and OEM desktop 2D/3D graphics
Board type / entry type Reference GPU
GPU
Process node TSMC 250 nm class
Die size About 63 mm2 class for reduced Vanta/M64 parts, depending on source and variant
Transistor count About 15 million class, shared with TNT2 family data
GPU chip NV6 / Vanta class
SM / multiprocessor count 0
CUDA Cores 0
Clocks
Base / Core clock 100 MHz typical Vanta, 80 MHz typical Vanta LT
Boost clock 100 MHz
Memory clock 125 MHz typical Vanta, 100 MHz typical Vanta LT
Memory
Memory size 8 MB or 16 MB typical, with some related boards at 32 MB
Memory type SDRAM
Memory bus width 64-bit
Memory bandwidth About 0.88 to 1.0 GB/s depending on variant and clock
Bus / Interface
Bus interface AGP 2x, AGP 4x, or PCI depending on exact board
AGP / PCI / PCIe distinction AGP Legacy graphics interface.
Power
TDP / TBP / board power Not consistently specified in public board data
Power connectors None
Slot width Single slot
Cooling type Passive heatsink or bare low cost board cooling depending on partner
Display / Media
Display outputs 15-pin VGA on typical OEM boards.
TV-out is uncommon and board specific.
Features
DirectX support Direct3D 6.0 class
OpenGL support OpenGL 1.2 class
Vulkan support Not supported
CUDA support Not applicable
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.