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Riva TNT2 M64 Vanta vs Riva TNT2 M64 Vanta-16
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Key Differences
- No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
| Spec | Riva TNT2 M64 Vanta | Riva TNT2 M64 Vanta-16 |
|---|---|---|
| Overview | ||
| Product name | NVIDIA Riva TNT2 M64 Vanta | NVIDIA Riva TNT2 M64 Vanta-16 |
| Architecture | Fahrenheit | Fahrenheit |
| Generation / family | RIVA TNT2 Series | RIVA TNT2 Series |
| GPU codename | NV5 | NV5 |
| Launch date | 1999-03-22 | 1999-03-22 |
| Market segment | Desktop in RIVA TNT2 Series | Desktop in RIVA TNT2 Series |
| Board type / entry type | Reference GPU | Reference GPU |
| GPU | ||
| Process node | TSMC 250 nm | TSMC 250 nm |
| Die size | 63 mm² | 63 mm² |
| Transistor count | 0.01 billion | 0.01 billion |
| GPU chip | NV5 | NV5 |
| SM / multiprocessor count | 0 | 0 |
| CUDA Cores | 0 | 0 |
| ROPs | 2 | 2 |
| TMUs | 2 | 2 |
| Clocks | ||
| Base / Core clock | 100 MHz | 100 MHz |
| Boost clock | 100 MHz | 100 MHz |
| Memory clock | 133 MHz | 133 MHz |
| Memory | ||
| Memory size | 16 MB | 16 MB |
| Memory type | SDR | SDR |
| Memory bus width | 64-bit | 64-bit |
| Memory bandwidth | 1.06 GB/s | 1.06 GB/s |
| Bus / Interface | ||
| Bus interface | AGP 4x | AGP 4x |
| AGP / PCI / PCIe distinction | AGP Legacy graphics interface. | AGP Legacy graphics interface. |
| Power | ||
| Recommended PSU | 200 W | 200 W |
| Power connectors | None | None |
| Slot width | Single-slot | Single-slot |
| Display / Media | ||
| Display outputs | 1x VGA | 1x VGA |
| Features | ||
| DirectX support | DirectX 6.0 | DirectX 6.0 |
| OpenGL support | OpenGL 1.2 | OpenGL 1.2 |
Overview
Product name
Riva TNT2 M64 Vanta
NVIDIA Riva TNT2 M64 Vanta
Riva TNT2 M64 Vanta-16
NVIDIA Riva TNT2 M64 Vanta-16
Architecture
Riva TNT2 M64 Vanta
Fahrenheit
Riva TNT2 M64 Vanta-16
Fahrenheit
Generation / family
Riva TNT2 M64 Vanta
RIVA TNT2 Series
Riva TNT2 M64 Vanta-16
RIVA TNT2 Series
GPU codename
Riva TNT2 M64 Vanta
NV5
Riva TNT2 M64 Vanta-16
NV5
Launch date
Riva TNT2 M64 Vanta
1999-03-22
Riva TNT2 M64 Vanta-16
1999-03-22
Market segment
Riva TNT2 M64 Vanta
Desktop in RIVA TNT2 Series
Riva TNT2 M64 Vanta-16
Desktop in RIVA TNT2 Series
Board type / entry type
Riva TNT2 M64 Vanta
Reference GPU
Riva TNT2 M64 Vanta-16
Reference GPU
GPU
Process node
Riva TNT2 M64 Vanta
TSMC 250 nm
Riva TNT2 M64 Vanta-16
TSMC 250 nm
Die size
Riva TNT2 M64 Vanta
63 mm²
Riva TNT2 M64 Vanta-16
63 mm²
Transistor count
Riva TNT2 M64 Vanta
0.01 billion
Riva TNT2 M64 Vanta-16
0.01 billion
GPU chip
Riva TNT2 M64 Vanta
NV5
Riva TNT2 M64 Vanta-16
NV5
SM / multiprocessor count
Riva TNT2 M64 Vanta
0
Riva TNT2 M64 Vanta-16
0
CUDA Cores
Riva TNT2 M64 Vanta
0
Riva TNT2 M64 Vanta-16
0
ROPs
Riva TNT2 M64 Vanta
2
Riva TNT2 M64 Vanta-16
2
TMUs
Riva TNT2 M64 Vanta
2
Riva TNT2 M64 Vanta-16
2
Clocks
Base / Core clock
Riva TNT2 M64 Vanta
100 MHz
Riva TNT2 M64 Vanta-16
100 MHz
Boost clock
Riva TNT2 M64 Vanta
100 MHz
Riva TNT2 M64 Vanta-16
100 MHz
Memory clock
Riva TNT2 M64 Vanta
133 MHz
Riva TNT2 M64 Vanta-16
133 MHz
Memory
Memory size
Riva TNT2 M64 Vanta
16 MB
Riva TNT2 M64 Vanta-16
16 MB
Memory type
Riva TNT2 M64 Vanta
SDR
Riva TNT2 M64 Vanta-16
SDR
Memory bus width
Riva TNT2 M64 Vanta
64-bit
Riva TNT2 M64 Vanta-16
64-bit
Memory bandwidth
Bus / Interface
Bus interface
Riva TNT2 M64 Vanta
AGP 4x
Riva TNT2 M64 Vanta-16
AGP 4x
AGP / PCI / PCIe distinction
Riva TNT2 M64 Vanta
AGP
Legacy graphics interface.
Riva TNT2 M64 Vanta-16
AGP
Legacy graphics interface.
Power
Recommended PSU
Riva TNT2 M64 Vanta
200 W
Riva TNT2 M64 Vanta-16
200 W
Power connectors
Riva TNT2 M64 Vanta
None
Riva TNT2 M64 Vanta-16
None
Slot width
Riva TNT2 M64 Vanta
Single-slot
Riva TNT2 M64 Vanta-16
Single-slot
Display / Media
Display outputs
Riva TNT2 M64 Vanta
1x VGA
Riva TNT2 M64 Vanta-16
1x VGA
Features
DirectX support
Riva TNT2 M64 Vanta
DirectX 6.0
Riva TNT2 M64 Vanta-16
DirectX 6.0
OpenGL support
Riva TNT2 M64 Vanta
OpenGL 1.2
Riva TNT2 M64 Vanta-16
OpenGL 1.2
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
