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Riva TNT2 vs Riva TNT2 PRO

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • Riva TNT2 PRO has the most memory: 32 MB against 16 MB or 32 MB depending on board.
  • Riva TNT2 PRO has the most memory bandwidth: 2.67 GB/s against About 2.4 GB/s on standard TNT2.
Spec Riva TNT2 Riva TNT2 PRO
Overview
Product name NVIDIA RIVA TNT2 NVIDIA Riva TNT2 PRO
Architecture NV5 / RIVA TNT2 fixed function 2D, video, and 3D accelerator Fahrenheit
Generation / family RIVA TNT2 Series RIVA TNT2 Series
GPU codename NV5 NV5
Launch date 1999-03-15 1999-10-12
Launch MSRP Board pricing varied by partner and variant Unknown
Market segment Consumer desktop 2D/3D graphics accelerator Desktop in RIVA TNT2 Series
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 250 nm class TSMC 250 nm
Die size About 90 mm2 63 mm²
Transistor count About 15 million 0.01 billion
GPU chip NV5 NV5
SM / multiprocessor count 0 0
CUDA Cores 0 0
ROPs 2 2
TMUs 2 2
Clocks
Base / Core clock 125 MHz on standard TNT2 class boards 143 MHz
Boost clock 125 MHz 143 MHz
Memory clock 150 MHz class on standard TNT2 boards 167 MHz
Memory
Memory size 16 MB or 32 MB depending on board 32 MB
Memory type SDRAM SDR
Memory bus width 128-bit on standard TNT2 128-bit
Memory bandwidth About 2.4 GB/s on standard TNT2 2.67 GB/s
Bus / Interface
Bus interface AGP 4x, AGP 2x, or PCI depending on board AGP 4x
AGP / PCI / PCIe distinction AGP Legacy graphics interface. AGP Legacy graphics interface.
Power
TDP / TBP / board power Not consistently specified in public board data Unknown
Recommended PSU 200 W 200 W
Power connectors None None
Slot width Single slot Single-slot
Cooling type Passive or small active cooling depending on partner and variant Unknown
Display / Media
Display outputs 15-pin VGA on typical boards.
Some partner boards included TV-out or VIVO.
1x VGA
Features
DirectX support Direct3D 6.0 class DirectX 6.0
OpenGL support OpenGL 1.2 class OpenGL 1.2
Vulkan support Not supported Unknown
CUDA support Not applicable Unknown
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.