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Riva TNT2 Ultra vs Riva TNT2

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • Riva TNT2 Ultra has the most memory: 32 MB against 16 MB or 32 MB depending on board.
  • Riva TNT2 Ultra has the most memory bandwidth: 2.93 GB/s against About 2.4 GB/s on standard TNT2.
Spec Riva TNT2 Ultra Riva TNT2
Overview
Product name NVIDIA Riva TNT2 Ultra NVIDIA RIVA TNT2
Architecture Fahrenheit NV5 / RIVA TNT2 fixed function 2D, video, and 3D accelerator
Generation / family RIVA TNT2 Series RIVA TNT2 Series
GPU codename NV5 NV5
Launch date 1999-03-15 1999-03-15
Launch MSRP Unknown Board pricing varied by partner and variant
Market segment Desktop, Flagship in RIVA TNT2 Series Consumer desktop 2D/3D graphics accelerator
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 250 nm TSMC 250 nm class
Die size 63 mm² About 90 mm2
Transistor count 0.01 billion About 15 million
GPU chip NV5 NV5
SM / multiprocessor count 0 0
CUDA Cores 0 0
ROPs 2 2
TMUs 2 2
Clocks
Base / Core clock 150 MHz 125 MHz on standard TNT2 class boards
Boost clock 150 MHz 125 MHz
Memory clock 183 MHz 150 MHz class on standard TNT2 boards
Memory
Memory size 32 MB 16 MB or 32 MB depending on board
Memory type SDR SDRAM
Memory bus width 128-bit 128-bit on standard TNT2
Memory bandwidth 2.93 GB/s About 2.4 GB/s on standard TNT2
Bus / Interface
Bus interface AGP 4x AGP 4x, AGP 2x, or PCI depending on board
AGP / PCI / PCIe distinction AGP Legacy graphics interface. AGP Legacy graphics interface.
Power
TDP / TBP / board power Unknown Not consistently specified in public board data
Recommended PSU 200 W 200 W
Power connectors None None
Slot width Single-slot Single slot
Cooling type Unknown Passive or small active cooling depending on partner and variant
Display / Media
Display outputs 1x VGA, 2x S-Video 15-pin VGA on typical boards.
Some partner boards included TV-out or VIVO.
Features
DirectX support DirectX 6.0 Direct3D 6.0 class
OpenGL support OpenGL 1.2 OpenGL 1.2 class
Vulkan support Unknown Not supported
CUDA support Unknown Not applicable
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.