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GeForce RTX 3070 vs AMD Radeon RX 6800 XT

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • RX 6800 XT has the most memory: 16 GB against 8 GB.
  • RX 6800 XT has the most memory bandwidth: 512.0 GB/s against 448 GB/s.
  • RTX 3070 draws the least power: 220 W against 300 W.
  • Core counts are not comparable across these architectures.
Spec GeForce RTX 3070 AMD Radeon RX 6800 XT AMD
Overview
Product name NVIDIA GeForce RTX 3070 AMD Radeon RX 6800 XT
Architecture Ampere RDNA 2
Generation / family GeForce RTX 30 Series Radeon RX 6000 Series
GPU codename GA104 Navi 21 XT
Launch date 2020-10-29 2020-11-18
Launch MSRP Unknown 649
Market segment Desktop in GeForce RTX 30 Series Desktop, Enthusiast
Board type / entry type Reference GPU Reference GPU
GPU
Process node Samsung 8 nm 7 nm
Die size 392 mm² 520 mm²
Transistor count 17.4 billion 26800 million
GPU chip GA104 Navi 21
SM / multiprocessor count 46 72
Shader processors Raw counts do not scale linearly across architectures or generations. 5888 CUDA Cores 4608 Stream Processors
AI units Dedicated AI silicon differs significantly across vendors. Not directly comparable. 184 Tensor Cores Unknown AI Accelerators
RT units Dedicated RT unit counts do not scale the same way across vendors. 46 RT Cores 72 Ray Accelerators
ROPs 96 128
TMUs 184 256
Clocks
Base / Core clock 1,500 MHz 1825 MHz
Boost clock 1,725 MHz 2250 MHz
Memory clock 1,750 MHz 2000 MHz
Memory
Memory size 8 GB 16 GB
Memory type GDDR6 GDDR6
Memory bus width 256-bit 256-bit
Memory bandwidth 448 GB/s 512.0 GB/s
Bus / Interface
Bus interface PCIe 4.0 x16 PCIe 4.0 x16
AGP / PCI / PCIe distinction PCIe PCIe
Power
TDP / TBP / board power 220 W 300 W
Recommended PSU 650 W 750 W
Power connectors 1x 12-pin 2x 8-pin
Slot width Dual-slot, 242 mm length Dual-slot
Display / Media
Display outputs 1x HDMI 2.1, 3x DisplayPort 1.4a 1x HDMI 2.1, 2x DisplayPort 1.4a, 1x USB Type-C
Features
DirectX support DirectX 12.2 DirectX 12 Ultimate
OpenGL support OpenGL 4.6 OpenGL 4.6
Vulkan support Vulkan 1.4 Vulkan 1.3
CUDA support 8.6 Not applicable
Shader Model 6.8 6.8
Ray tracing support Hardware RT units present Hardware RT units present
Performance / Benchmarks
FP32 throughput 20.31 TFLOPS 18.43 TFLOPS
FP16 throughput 20.31 TFLOPS 41.47 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.