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GeForce RTX 4080 SUPER vs GeForce RTX 4070 Ti SUPER

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • RTX 4080 SUPER has the most memory bandwidth: 736.3 GB/s against 672.3 GB/s.
  • RTX 4070 Ti SUPER draws the least power: 285 W against 320 W.
Spec GeForce RTX 4080 SUPER GeForce RTX 4070 Ti SUPER
Overview
Product name NVIDIA GeForce RTX 4080 SUPER NVIDIA GeForce RTX 4070 Ti SUPER
Architecture Ada Lovelace Ada Lovelace
Generation / family GeForce RTX 40 Series GeForce RTX 40 Series
GPU codename AD103 AD103
Launch date 2024-01-31 2024-01-24
Market segment Desktop, High End in GeForce RTX 40 Series Desktop, High End in GeForce RTX 40 Series
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 5 nm TSMC 5 nm
Die size 379 mm² 379 mm²
Transistor count 45.9 billion 45.9 billion
GPU chip AD103 AD103
SM / multiprocessor count 80 66
CUDA Cores 10240 8448
Tensor Cores 320 264
RT Cores 80 66
ROPs 112 96
TMUs 320 264
Clocks
Base / Core clock 2,295 MHz 2,340 MHz
Boost clock 2,550 MHz 2,610 MHz
Memory clock 1,438 MHz 1,313 MHz
Memory
Memory size 16 GB 16 GB
Memory type GDDR6X GDDR6X
Memory bus width 256-bit 256-bit
Memory bandwidth 736.3 GB/s 672.3 GB/s
Bus / Interface
Bus interface PCIe 4.0 x16 PCIe 4.0 x16
AGP / PCI / PCIe distinction PCIe PCIe
Power
TDP / TBP / board power 320 W 285 W
Recommended PSU 750 W 700 W
Power connectors 1x PCIe Gen 5 16-pin 1x PCIe Gen 5 16-pin
Slot width Triple-slot, 310 mm length, 61 mm width Triple-slot, 310 mm length, 61 mm width
Display / Media
Display outputs 1x HDMI 2.1, 3x DisplayPort 1.4a 1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support DirectX 12.2 DirectX 12.2
OpenGL support OpenGL 4.6 OpenGL 4.6
Vulkan support Vulkan 1.4 Vulkan 1.4
CUDA support 8.9 8.9
Shader Model 6.8 6.8
Ray tracing support Hardware RT units present Hardware RT units present
Performance / Benchmarks
FP32 throughput 52.22 TFLOPS 44.1 TFLOPS
FP16 throughput 52.22 TFLOPS 44.1 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.

Measured game results

Gaming benchmarks

Reviewed FPS from games these cards were measured on under one shared test system and resolution. Every game is compared against itself, so each result is a like-for-like pair. These results are separate from theoretical compute specifications.

No shared approved gaming benchmark yet

The selected GPUs do not currently share reviewed measurements from the same game, test system and resolution. No result was estimated or filled in.