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GeForce RTX 5070 Ti vs GeForce RTX 4070 Ti

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • RTX 5070 Ti has the most memory: 16 GB against 12 GB.
  • RTX 5070 Ti has the most memory bandwidth: 896 GB/s against 504.2 GB/s.
  • RTX 4070 Ti draws the least power: 285 W against 300 W.
Spec GeForce RTX 5070 Ti GeForce RTX 4070 Ti
Overview
Product name NVIDIA GeForce RTX 5070 Ti NVIDIA GeForce RTX 4070 Ti
Architecture Blackwell 2.0 Ada Lovelace
Generation / family GeForce RTX 50 Series GeForce RTX 40 Series
GPU codename GB203 AD104
Launch date 2025-02-20 2023-01-05
Market segment Desktop, High End in GeForce RTX 50 Series Desktop, High End in GeForce RTX 40 Series
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 5 nm TSMC 5 nm
Die size 378 mm² 294 mm²
Transistor count 45.6 billion 35.8 billion
GPU chip GB203 AD104
SM / multiprocessor count 70 60
CUDA Cores 8960 7680
Tensor Cores 280 240
RT Cores 70 60
ROPs 96 80
TMUs 280 240
Clocks
Base / Core clock 2,295 MHz 2,310 MHz
Boost clock 2,452 MHz 2,610 MHz
Memory clock 1,750 MHz 1,313 MHz
Memory
Memory size 16 GB 12 GB
Memory type GDDR7 GDDR6X
Memory bus width 256-bit 192-bit
Memory bandwidth 896 GB/s 504.2 GB/s
Bus / Interface
Bus interface PCIe 5.0 x16 PCIe 4.0 x16
AGP / PCI / PCIe distinction PCIe PCIe
Power
TDP / TBP / board power 300 W 285 W
Recommended PSU 750 W 700 W
Power connectors 1x PCIe Gen 5 16-pin 1x PCIe Gen 5 16-pin
Slot width Dual-slot, 304 mm length, 48 mm width Dual-slot, 285 mm length, 42 mm width
Display / Media
Display outputs 1x HDMI 2.1b, 3x DisplayPort 2.1b 1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support DirectX 12.2 DirectX 12.2
OpenGL support OpenGL 4.6 OpenGL 4.6
Vulkan support Vulkan 1.4 Vulkan 1.4
CUDA support 12.0 8.9
Shader Model 6.8 6.8
Ray tracing support Hardware RT units present Hardware RT units present
Performance / Benchmarks
FP32 throughput 43.94 TFLOPS 40.09 TFLOPS
FP16 throughput 43.94 TFLOPS 40.09 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.

Measured game results

Gaming benchmarks

Reviewed FPS from games these cards were measured on under one shared test system and resolution. Every game is compared against itself, so each result is a like-for-like pair. These results are separate from theoretical compute specifications.

No shared approved gaming benchmark yet

The selected GPUs do not currently share reviewed measurements from the same game, test system and resolution. No result was estimated or filled in.