GPU Wiki Series
GeForce 3 Series
Early programmable-shader GeForce generation built around the NV20 family. Architecture coverage: Kelvin. GeForce 3 introduced programmable pixel and vertex shader capabilities to NVIDIA consumer cards. Ti 200 and Ti 500 occupy different performance points despite sharing the same generation.
Series Overview
Early programmable-shader GeForce generation built around the NV20 family. Architecture coverage: Kelvin. GeForce 3 introduced programmable pixel and vertex shader capabilities to NVIDIA consumer cards. Ti 200 and Ti 500 occupy different performance points despite sharing the same generation.
Quick Facts
- Architecture
- Kelvin
- Launch range
- 2001
- Memory types
- DDR
GPU entries by product stack
Sorted by curated product stack order for this series or vendor context.
| GPU | Architecture | Launch Date | Shader Processors | Memory | Bus Width | TDP/TBP | Segment |
|---|---|---|---|---|---|---|---|
| GeForce3 | Kelvin | 2001-02-27 | — | 64 MB DDR | 128-bit | — | Desktop |
| GeForce3 Ti200 | Kelvin | 2001-10-01 | — | 64 MB DDR | 128-bit | — | Desktop |
| GeForce3 Ti500 | Kelvin | 2001-10-01 | — | 64 MB DDR | 128-bit | — | Desktop |