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Riva TNT2 M64 Vanta-16 vs Vanta LT
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Key Differences
- No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
- Riva TNT2 M64 Vanta-16 has the most memory: 16 MB against 8 MB.
- Riva TNT2 M64 Vanta-16 has the most memory bandwidth: 1.06 GB/s against 0.8 GB/s.
| Spec | Riva TNT2 M64 Vanta-16 | Vanta LT |
|---|---|---|
| Overview | ||
| Product name | NVIDIA Riva TNT2 M64 Vanta-16 | NVIDIA Vanta LT |
| Architecture | Fahrenheit | Fahrenheit |
| Generation / family | RIVA TNT2 Series | RIVA TNT2 Series |
| GPU codename | NV5 | NV5 |
| Launch date | 1999-03-22 | 2000-03-01 |
| Market segment | Desktop in RIVA TNT2 Series | Desktop in RIVA TNT2 Series |
| Board type / entry type | Reference GPU | Reference GPU |
| GPU | ||
| Process node | TSMC 250 nm | TSMC 250 nm |
| Die size | 63 mm² | 63 mm² |
| Transistor count | 0.01 billion | 0.01 billion |
| GPU chip | NV5 | NV5 |
| SM / multiprocessor count | 0 | 0 |
| CUDA Cores | 0 | 0 |
| ROPs | 2 | 2 |
| TMUs | 2 | 2 |
| Clocks | ||
| Base / Core clock | 100 MHz | 105 MHz |
| Boost clock | 100 MHz | 105 MHz |
| Memory clock | 133 MHz | 100 MHz |
| Memory | ||
| Memory size | 16 MB | 8 MB |
| Memory type | SDR | SDR |
| Memory bus width | 64-bit | 64-bit |
| Memory bandwidth | 1.06 GB/s | 0.8 GB/s |
| Bus / Interface | ||
| Bus interface | AGP 4x | AGP 2x |
| AGP / PCI / PCIe distinction | AGP Legacy graphics interface. | AGP Legacy graphics interface. |
| Power | ||
| Recommended PSU | 200 W | 200 W |
| Power connectors | None | None |
| Slot width | Single-slot | Single-slot |
| Display / Media | ||
| Display outputs | 1x VGA | 1x VGA |
| Features | ||
| DirectX support | DirectX 6.0 | DirectX 6.0 |
| OpenGL support | OpenGL 1.2 | OpenGL 1.2 |
Overview
Product name
Riva TNT2 M64 Vanta-16
NVIDIA Riva TNT2 M64 Vanta-16
Vanta LT
NVIDIA Vanta LT
Architecture
Riva TNT2 M64 Vanta-16
Fahrenheit
Vanta LT
Fahrenheit
Generation / family
Riva TNT2 M64 Vanta-16
RIVA TNT2 Series
Vanta LT
RIVA TNT2 Series
GPU codename
Riva TNT2 M64 Vanta-16
NV5
Vanta LT
NV5
Launch date
Riva TNT2 M64 Vanta-16
1999-03-22
Vanta LT
2000-03-01
Market segment
Riva TNT2 M64 Vanta-16
Desktop in RIVA TNT2 Series
Vanta LT
Desktop in RIVA TNT2 Series
Board type / entry type
Riva TNT2 M64 Vanta-16
Reference GPU
Vanta LT
Reference GPU
GPU
Process node
Riva TNT2 M64 Vanta-16
TSMC 250 nm
Vanta LT
TSMC 250 nm
Die size
Riva TNT2 M64 Vanta-16
63 mm²
Vanta LT
63 mm²
Transistor count
Riva TNT2 M64 Vanta-16
0.01 billion
Vanta LT
0.01 billion
GPU chip
Riva TNT2 M64 Vanta-16
NV5
Vanta LT
NV5
SM / multiprocessor count
Riva TNT2 M64 Vanta-16
0
Vanta LT
0
CUDA Cores
Riva TNT2 M64 Vanta-16
0
Vanta LT
0
ROPs
Riva TNT2 M64 Vanta-16
2
Vanta LT
2
TMUs
Riva TNT2 M64 Vanta-16
2
Vanta LT
2
Clocks
Base / Core clock
Riva TNT2 M64 Vanta-16
100 MHz
Vanta LT
105 MHz
Boost clock
Riva TNT2 M64 Vanta-16
100 MHz
Vanta LT
105 MHz
Memory clock
Riva TNT2 M64 Vanta-16
133 MHz
Vanta LT
100 MHz
Memory
Memory size
Riva TNT2 M64 Vanta-16
16 MB
Vanta LT
8 MB
Memory type
Riva TNT2 M64 Vanta-16
SDR
Vanta LT
SDR
Memory bus width
Riva TNT2 M64 Vanta-16
64-bit
Vanta LT
64-bit
Memory bandwidth
Bus / Interface
Bus interface
Riva TNT2 M64 Vanta-16
AGP 4x
Vanta LT
AGP 2x
AGP / PCI / PCIe distinction
Riva TNT2 M64 Vanta-16
AGP
Legacy graphics interface.
Vanta LT
AGP
Legacy graphics interface.
Power
Recommended PSU
Riva TNT2 M64 Vanta-16
200 W
Vanta LT
200 W
Power connectors
Riva TNT2 M64 Vanta-16
None
Vanta LT
None
Slot width
Riva TNT2 M64 Vanta-16
Single-slot
Vanta LT
Single-slot
Display / Media
Display outputs
Riva TNT2 M64 Vanta-16
1x VGA
Vanta LT
1x VGA
Features
DirectX support
Riva TNT2 M64 Vanta-16
DirectX 6.0
Vanta LT
DirectX 6.0
OpenGL support
Riva TNT2 M64 Vanta-16
OpenGL 1.2
Vanta LT
OpenGL 1.2
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
