GPU Wiki
Vanta LT vs Riva TNT2 M64 Vanta-16
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Key Differences
- No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
- Riva TNT2 M64 Vanta-16 has the most memory: 16 MB against 8 MB.
- Riva TNT2 M64 Vanta-16 has the most memory bandwidth: 1.06 GB/s against 0.8 GB/s.
| Spec | Vanta LT | Riva TNT2 M64 Vanta-16 |
|---|---|---|
| Overview | ||
| Product name | NVIDIA Vanta LT | NVIDIA Riva TNT2 M64 Vanta-16 |
| Architecture | Fahrenheit | Fahrenheit |
| Generation / family | RIVA TNT2 Series | RIVA TNT2 Series |
| GPU codename | NV5 | NV5 |
| Launch date | 2000-03-01 | 1999-03-22 |
| Market segment | Desktop in RIVA TNT2 Series | Desktop in RIVA TNT2 Series |
| Board type / entry type | Reference GPU | Reference GPU |
| GPU | ||
| Process node | TSMC 250 nm | TSMC 250 nm |
| Die size | 63 mm² | 63 mm² |
| Transistor count | 0.01 billion | 0.01 billion |
| GPU chip | NV5 | NV5 |
| SM / multiprocessor count | 0 | 0 |
| CUDA Cores | 0 | 0 |
| ROPs | 2 | 2 |
| TMUs | 2 | 2 |
| Clocks | ||
| Base / Core clock | 105 MHz | 100 MHz |
| Boost clock | 105 MHz | 100 MHz |
| Memory clock | 100 MHz | 133 MHz |
| Memory | ||
| Memory size | 8 MB | 16 MB |
| Memory type | SDR | SDR |
| Memory bus width | 64-bit | 64-bit |
| Memory bandwidth | 0.8 GB/s | 1.06 GB/s |
| Bus / Interface | ||
| Bus interface | AGP 2x | AGP 4x |
| AGP / PCI / PCIe distinction | AGP Legacy graphics interface. | AGP Legacy graphics interface. |
| Power | ||
| Recommended PSU | 200 W | 200 W |
| Power connectors | None | None |
| Slot width | Single-slot | Single-slot |
| Display / Media | ||
| Display outputs | 1x VGA | 1x VGA |
| Features | ||
| DirectX support | DirectX 6.0 | DirectX 6.0 |
| OpenGL support | OpenGL 1.2 | OpenGL 1.2 |
Overview
Product name
Vanta LT
NVIDIA Vanta LT
Riva TNT2 M64 Vanta-16
NVIDIA Riva TNT2 M64 Vanta-16
Architecture
Vanta LT
Fahrenheit
Riva TNT2 M64 Vanta-16
Fahrenheit
Generation / family
Vanta LT
RIVA TNT2 Series
Riva TNT2 M64 Vanta-16
RIVA TNT2 Series
GPU codename
Vanta LT
NV5
Riva TNT2 M64 Vanta-16
NV5
Launch date
Vanta LT
2000-03-01
Riva TNT2 M64 Vanta-16
1999-03-22
Market segment
Vanta LT
Desktop in RIVA TNT2 Series
Riva TNT2 M64 Vanta-16
Desktop in RIVA TNT2 Series
Board type / entry type
Vanta LT
Reference GPU
Riva TNT2 M64 Vanta-16
Reference GPU
GPU
Process node
Vanta LT
TSMC 250 nm
Riva TNT2 M64 Vanta-16
TSMC 250 nm
Die size
Vanta LT
63 mm²
Riva TNT2 M64 Vanta-16
63 mm²
Transistor count
Vanta LT
0.01 billion
Riva TNT2 M64 Vanta-16
0.01 billion
GPU chip
Vanta LT
NV5
Riva TNT2 M64 Vanta-16
NV5
SM / multiprocessor count
Vanta LT
0
Riva TNT2 M64 Vanta-16
0
CUDA Cores
Vanta LT
0
Riva TNT2 M64 Vanta-16
0
ROPs
Vanta LT
2
Riva TNT2 M64 Vanta-16
2
TMUs
Vanta LT
2
Riva TNT2 M64 Vanta-16
2
Clocks
Base / Core clock
Vanta LT
105 MHz
Riva TNT2 M64 Vanta-16
100 MHz
Boost clock
Vanta LT
105 MHz
Riva TNT2 M64 Vanta-16
100 MHz
Memory clock
Vanta LT
100 MHz
Riva TNT2 M64 Vanta-16
133 MHz
Memory
Memory size
Vanta LT
8 MB
Riva TNT2 M64 Vanta-16
16 MB
Memory type
Vanta LT
SDR
Riva TNT2 M64 Vanta-16
SDR
Memory bus width
Vanta LT
64-bit
Riva TNT2 M64 Vanta-16
64-bit
Memory bandwidth
Bus / Interface
Bus interface
Vanta LT
AGP 2x
Riva TNT2 M64 Vanta-16
AGP 4x
AGP / PCI / PCIe distinction
Vanta LT
AGP
Legacy graphics interface.
Riva TNT2 M64 Vanta-16
AGP
Legacy graphics interface.
Power
Recommended PSU
Vanta LT
200 W
Riva TNT2 M64 Vanta-16
200 W
Power connectors
Vanta LT
None
Riva TNT2 M64 Vanta-16
None
Slot width
Vanta LT
Single-slot
Riva TNT2 M64 Vanta-16
Single-slot
Display / Media
Display outputs
Vanta LT
1x VGA
Riva TNT2 M64 Vanta-16
1x VGA
Features
DirectX support
Vanta LT
DirectX 6.0
Riva TNT2 M64 Vanta-16
DirectX 6.0
OpenGL support
Vanta LT
OpenGL 1.2
Riva TNT2 M64 Vanta-16
OpenGL 1.2
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.
Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.
