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STG-2000 vs NV1

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • STG-2000 has the most memory: 1 MB against 1 MB, 2 MB, or 4 MB depending on board.
  • STG-2000 has the most memory bandwidth: 0.4 GB/s against About 0.4 to 0.48 GB/s.
  • STG-2000 draws the least power: 2 W against About 2 W class.
Spec STG-2000 NV1
Overview
Product name NVIDIA STG-2000 NVIDIA NV1 / SGS-Thomson STG2000
Architecture NV1 NV1, quadratic texture mapping multimedia accelerator
Generation / family NV1 Series NV1 Series
GPU codename NV1 NV1
Launch date 1995-09-30 1995-05-22
Launch MSRP Unknown Diamond Edge 3D boards were listed around $259 to $315 depending on model
Market segment Desktop in NV1 Series Consumer PCI multimedia accelerator, early 3D, audio, video, and controller support
Board type / entry type Reference GPU Reference GPU
GPU
Process node ST 500 nm SGS-Thomson 500 nm class
Die size 135 mm² About 90 mm2
Transistor count 1 million About 1 million
GPU chip NV1 NV1 / STG2000
SM / multiprocessor count 0 0
CUDA Cores 0 0
ROPs 1 1
TMUs 1 1
Clocks
Base / Core clock 75 MHz 75 MHz graphics core class
Boost clock 75 MHz 75 MHz
Memory clock 50 MHz 50 to 60 MHz class
Memory
Memory size 1 MB 1 MB, 2 MB, or 4 MB depending on board
Memory type FPM FPM DRAM, EDO DRAM, or VRAM depending on board
Memory bus width 64-bit 64-bit
Memory bandwidth 0.4 GB/s About 0.4 to 0.48 GB/s
Bus / Interface
Bus interface PCI PCI
AGP / PCI / PCIe distinction PCI Legacy graphics interface. PCI Legacy graphics interface.
Power
TDP / TBP / board power 2 W About 2 W class
Recommended PSU 200 W 200 W
Power connectors None None
Slot width Single-slot, 168 mm length Single slot
Cooling type Unknown Passive or bare package on many boards
Display / Media
Display outputs 1x VGA, 1x DB13W3 15-pin VGA on Diamond Edge 3D boards.
Some boards also exposed audio jacks and a proprietary game controller port.
Features
DirectX support DirectX 1.0 Direct3D compatibility was limited because NV1 targeted quadratic primitives rather than the triangle based Direct3D direction
OpenGL support Unknown Not a normal OpenGL accelerator
Vulkan support Unknown Not supported
CUDA support Unknown Not applicable
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.