GPU Wiki

GeForce RTX 4060 vs GeForce RTX 4060 Ti 8 GB

Swap Clear comparison
Edit GPUs
Add a third or fourth GPU

Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • RTX 4060 Ti 8 GB has the most memory bandwidth: 288 GB/s against 272 GB/s.
  • RTX 4060 draws the least power: 115 W against 160 W.
Spec GeForce RTX 4060 GeForce RTX 4060 Ti 8 GB
Overview
Product name NVIDIA GeForce RTX 4060 NVIDIA GeForce RTX 4060 Ti 8 GB
Architecture Ada Lovelace Ada Lovelace
Generation / family GeForce RTX 40 Series GeForce RTX 40 Series
GPU codename AD107 AD106
Launch date 2023-06-29 2023-05-24
Market segment Desktop in GeForce RTX 40 Series Desktop in GeForce RTX 40 Series
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 5 nm TSMC 5 nm
Die size 159 mm² 188 mm²
Transistor count 18.9 billion 22.9 billion
GPU chip AD107 AD106
SM / multiprocessor count 24 34
CUDA Cores 3072 4352
Tensor Cores 96 136
RT Cores 24 34
ROPs 48 48
TMUs 96 136
Clocks
Base / Core clock 1,830 MHz 2,310 MHz
Boost clock 2,460 MHz 2,535 MHz
Memory clock 2,125 MHz 2,250 MHz
Memory
Memory size 8 GB 8 GB
Memory type GDDR6 GDDR6
Memory bus width 128-bit 128-bit
Memory bandwidth 272 GB/s 288 GB/s
Bus / Interface
Bus interface PCIe 4.0 x8 PCIe 4.0 x8
AGP / PCI / PCIe distinction PCIe PCIe
Power
TDP / TBP / board power 115 W 160 W
Recommended PSU 550 W 550 W
Power connectors 1x PCIe 6-pin/8-pin or 1x PCIe Gen 5 16-pin 1x PCIe 8-pin or 1x PCIe Gen 5 16-pin
Slot width Dual-slot, 240 mm length, 40 mm width Dual-slot, 240 mm length, 40 mm width
Display / Media
Display outputs 1x HDMI 2.1, 3x DisplayPort 1.4a 1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support DirectX 12.2 DirectX 12.2
OpenGL support OpenGL 4.6 OpenGL 4.6
Vulkan support Vulkan 1.4 Vulkan 1.4
CUDA support 8.9 8.9
Shader Model 6.8 6.8
Ray tracing support Hardware RT units present Hardware RT units present
Performance / Benchmarks
FP32 throughput 15.11 TFLOPS 22.06 TFLOPS
FP16 throughput 15.11 TFLOPS 22.06 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.