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GeForce RTX 4060 Ti 8 GB vs GeForce RTX 4060

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Key Differences

  • No game was measured on every one of these cards on one shared test system, so there is no speed comparison to make.
  • RTX 4060 Ti 8 GB has the most memory bandwidth: 288 GB/s against 272 GB/s.
  • RTX 4060 draws the least power: 115 W against 160 W.
Spec GeForce RTX 4060 Ti 8 GB GeForce RTX 4060
Overview
Product name NVIDIA GeForce RTX 4060 Ti 8 GB NVIDIA GeForce RTX 4060
Architecture Ada Lovelace Ada Lovelace
Generation / family GeForce RTX 40 Series GeForce RTX 40 Series
GPU codename AD106 AD107
Launch date 2023-05-24 2023-06-29
Market segment Desktop in GeForce RTX 40 Series Desktop in GeForce RTX 40 Series
Board type / entry type Reference GPU Reference GPU
GPU
Process node TSMC 5 nm TSMC 5 nm
Die size 188 mm² 159 mm²
Transistor count 22.9 billion 18.9 billion
GPU chip AD106 AD107
SM / multiprocessor count 34 24
CUDA Cores 4352 3072
Tensor Cores 136 96
RT Cores 34 24
ROPs 48 48
TMUs 136 96
Clocks
Base / Core clock 2,310 MHz 1,830 MHz
Boost clock 2,535 MHz 2,460 MHz
Memory clock 2,250 MHz 2,125 MHz
Memory
Memory size 8 GB 8 GB
Memory type GDDR6 GDDR6
Memory bus width 128-bit 128-bit
Memory bandwidth 288 GB/s 272 GB/s
Bus / Interface
Bus interface PCIe 4.0 x8 PCIe 4.0 x8
AGP / PCI / PCIe distinction PCIe PCIe
Power
TDP / TBP / board power 160 W 115 W
Recommended PSU 550 W 550 W
Power connectors 1x PCIe 8-pin or 1x PCIe Gen 5 16-pin 1x PCIe 6-pin/8-pin or 1x PCIe Gen 5 16-pin
Slot width Dual-slot, 240 mm length, 40 mm width Dual-slot, 240 mm length, 40 mm width
Display / Media
Display outputs 1x HDMI 2.1, 3x DisplayPort 1.4a 1x HDMI 2.1, 3x DisplayPort 1.4a
Features
DirectX support DirectX 12.2 DirectX 12.2
OpenGL support OpenGL 4.6 OpenGL 4.6
Vulkan support Vulkan 1.4 Vulkan 1.4
CUDA support 8.9 8.9
Shader Model 6.8 6.8
Ray tracing support Hardware RT units present Hardware RT units present
Performance / Benchmarks
FP32 throughput 22.06 TFLOPS 15.11 TFLOPS
FP16 throughput 22.06 TFLOPS 15.11 TFLOPS
Muted cells indicate unavailable, not applicable, or not directly comparable specifications.

Frame rates compare runs of the same game at the same quality preset on one test system. DLAA counts as native resolution, because it applies anti-aliasing at full render resolution rather than upscaling; DLSS and FSR upscaling are never counted as native. Where a capture named ray tracing without a readable on or off value, it is read as on.